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		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72526</id>
		<title>Talk:Heavy Metal Hyperborea</title>
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		<updated>2026-04-12T23:07:14Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery barrage hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 10/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
*Episode 13 1XP [Stat] 3XP [Skill] 2XP [Pilot](+1): There is a price for making a difference. One way or another Roland will ensure he pays it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
:Episode 13 &amp;quot;Betrayal&amp;quot;: It really is better to go with other than to go alone. (+1 Stat XP, +3 Skill XP, +1 Lesson XP)&lt;br /&gt;
::The True Lesson: I&#039;m a puppet on my wife&#039;s strings...and maybe I&#039;m okay with that.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
:::Sword 2 (1)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (3)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 3XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 6xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 10XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 2XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 1XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
:Spent - Melee 2 (2XP Mecha), Sword 2 (1XP personal) [Total: 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72525</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72525"/>
		<updated>2026-04-12T07:44:09Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Magitek Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery barrage hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
*Episode 13 1XP [Stat] 3XP [Skill] 2XP [Pilot](+1): There is a price for making a difference. One way or another Roland will ensure he pays it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
:Episode 13 &amp;quot;Betrayal&amp;quot;: It really is better to go with other than to go alone. (+1 Stat XP, +3 Skill XP, +1 Lesson XP)&lt;br /&gt;
::The True Lesson: I&#039;m a puppet on my wife&#039;s strings...and maybe I&#039;m okay with that.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
:::Sword 2 (1)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (3)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 3XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 6xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 10XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 2XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 1XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
:Spent - Melee 2 (2XP Mecha), Sword 2 (1XP personal) [Total: 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72524</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72524"/>
		<updated>2026-04-12T07:31:12Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery barrage hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
*Episode 13 1XP [Stat] 3XP [Skill] 2XP [Pilot](+1): There is a price for making a difference. One way or another Roland will ensure he pays it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
:Episode 13 &amp;quot;Betrayal&amp;quot;: It really is better to go with other than to go alone. (+1 Stat XP, +3 Skill XP, +1 Lesson XP)&lt;br /&gt;
::The True Lesson: I&#039;m a puppet on my wife&#039;s strings...and maybe I&#039;m okay with that.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
:::Sword 2 (1)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (3)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 3XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 6xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 10XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 2XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 1XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
:Spent - Melee 2 (2XP Mecha), Sword 2 (1XP personal) [Total: 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72519</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72519"/>
		<updated>2026-04-05T09:29:05Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Tang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs===&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty grunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Rifle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72518</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72518"/>
		<updated>2026-04-05T09:12:16Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery barrage hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things I will risk my life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Persuasion (Fluffy) 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) 4 (3)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
::Persuasion (Fluffy) to 4 (3)&lt;br /&gt;
::Speechmaking (Fluffy) to 4 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 0&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72515</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72515"/>
		<updated>2026-04-05T01:49:12Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Primrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72514</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72514"/>
		<updated>2026-04-05T01:23:30Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 12 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72513</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72513"/>
		<updated>2026-04-05T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (21)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 2 (3)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72512</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72512"/>
		<updated>2026-04-05T00:07:20Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
***Dawn&#039;s Inexorable Advance 3 (1)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested at the border by the Grenzschutzen for smuggling, sentenced to hard labor for life at the Imperial military facilities of Rosencruz. Over time found to be a useful mechanic for the magitek armors and manservant for the cadets. Suddenly &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: I really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: I keep killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: I can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Dream Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even I have things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: I just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: I can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in mine. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72510</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72510"/>
		<updated>2026-04-04T23:58:40Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets. Subsequently &amp;quot;freed&amp;quot; and promoted to Cadet in the Special Class for reasons as yet unknown to all, least of all Sparg himself. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine The Keter==&lt;br /&gt;
[[File:Jonas_Emeraldine.png|200px|thumb|right|&amp;quot;It was as if a great voice cried out, and millions answered. A terrible monarch has been crowned.&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 1XP magic, 2XP stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72501</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72501"/>
		<updated>2026-04-02T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at ten, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb|Live action portrayal by Aleksandr Domogarow.]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 12/12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
::Red in Tooth and Claw: 3 (1 XP) &lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotguns:: 2 (1 XP)&lt;br /&gt;
:Persuasion: 2 (1 + 2 XP)&lt;br /&gt;
:Speech Making: 2 (1 + 2 XP)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 EXP)&lt;br /&gt;
====Signature Spells====&lt;br /&gt;
:Level 1:&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: You can get caught for looking out of the corner of your eyes. (+3 Skill XP + 1 Lesson XP) &lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves. (+1 Lesson XP)&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
::Shade: (+1 Skill XP) &lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 6: Those above are as pig ignorant as those below. (+3 Skill XP + 1 Lesson XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8 &amp;quot;Bathhouse Episode&amp;quot;: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+1 Skill XP + 1 Lesson XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP + 1 Lesson XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins&amp;quot;: A new Covenant must be made. (+1 Stat XP + 1 Lesson XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice will carry the weight of people&#039;s lives. (+1 Stat XP, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
:Episode 11 1xp [magic], 1xp [mecha], 1xp [stats]  [Total: 2XP Mecha, 4XP personal, 2 stats]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72499</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72499"/>
		<updated>2026-04-02T07:52:23Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* NPCS of HMH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs===&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Rifle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72488</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72488"/>
		<updated>2026-04-02T04:39:20Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 3 (5)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 15/15&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 6 (6)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
*Episode 12 2XP [Pilot] 1XP [Stat]&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
[[File:Stare in Bohun 2.jpeg|right|thumb]]&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 6 (3+3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
:Session 13 1xp (Personal), 1xp (Pilot), 1 XP (Core Stat) No Lesson due to Demonic Super Invasion&lt;br /&gt;
&lt;br /&gt;
::Total XP: 10 pilot, 29 personal, 1 core stat&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
::Melee Specialization (bare paws)from 4 to 6 (3)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 5&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
::Core Stat XP: 1&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
*Session 14: 1 XP Magic 1 XP Mecha 1 XP Stats&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72480</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72480"/>
		<updated>2026-04-01T23:40:36Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 27 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 8&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72479</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72479"/>
		<updated>2026-04-01T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 2 (3)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 27 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 8&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72478</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72478"/>
		<updated>2026-04-01T06:43:53Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 4 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 27 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 8&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72477</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72477"/>
		<updated>2026-04-01T03:48:31Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Cooking 1 (1)&lt;br /&gt;
**Baking 2 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
:Session 12 2xp (Personal) Sylphie learned she&#039;s going to have to use her claws for someone she really doesn&#039;t want to, and maybe she doesn&#039;t know who to trust with her love&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 27 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 8&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 29  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
;Episode 12 +2 XP Top Secret Vacation Episode&lt;br /&gt;
Lesson: learned that her hopes of teamwork with other students are for naught.  She&#039;s going to have to choose between obeying the people who raised her and made her who she is, and several of her best friends.  There has to be a way to defv her fate.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72473</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72473"/>
		<updated>2026-03-27T07:06:38Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72472</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72472"/>
		<updated>2026-03-27T07:06:28Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
3XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72471</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72471"/>
		<updated>2026-03-27T07:00:32Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
3XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=File:Durandal,_The_Empyreal_Knight.jpeg&amp;diff=72470</id>
		<title>File:Durandal, The Empyreal Knight.jpeg</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=File:Durandal,_The_Empyreal_Knight.jpeg&amp;diff=72470"/>
		<updated>2026-03-27T06:59:09Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72469</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72469"/>
		<updated>2026-03-27T06:52:10Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
3XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72468</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72468"/>
		<updated>2026-03-27T06:51:22Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Pilot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
4XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72467</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72467"/>
		<updated>2026-03-27T06:50:01Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
4XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72466</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72466"/>
		<updated>2026-03-27T06:46:03Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72465</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72465"/>
		<updated>2026-03-27T06:25:01Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72464</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72464"/>
		<updated>2026-03-27T06:14:39Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72463</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72463"/>
		<updated>2026-03-27T06:11:28Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72456</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72456"/>
		<updated>2026-03-23T03:48:00Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
2XP unspent&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72455</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72455"/>
		<updated>2026-03-23T03:47:45Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (normal)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72443</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72443"/>
		<updated>2026-03-19T20:14:22Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Rifle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72442</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72442"/>
		<updated>2026-03-19T20:13:49Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Dual Monarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72441</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72441"/>
		<updated>2026-03-19T20:13:35Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Grand Carnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Rifle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72433</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72433"/>
		<updated>2026-03-16T04:02:58Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72432</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72432"/>
		<updated>2026-03-16T04:01:52Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* TeKnight Gram [Lemurian Salvaged Unit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72431</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72431"/>
		<updated>2026-03-16T04:01:39Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Magitek Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72430</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72430"/>
		<updated>2026-03-16T04:01:02Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Magitek Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72429</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72429"/>
		<updated>2026-03-16T03:56:13Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 3 (5)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72428</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72428"/>
		<updated>2026-03-16T03:55:43Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72427</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72427"/>
		<updated>2026-03-16T03:55:28Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Pilot](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 2&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/11 &lt;br /&gt;
*Sanity Points: 5/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (STrength 2) &lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72413</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72413"/>
		<updated>2026-03-15T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72412</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72412"/>
		<updated>2026-03-15T19:17:04Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Roland Morgenstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 pilot XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
**Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72411</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72411"/>
		<updated>2026-03-15T19:12:19Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Dual Monarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatling Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72410</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72410"/>
		<updated>2026-03-15T19:10:41Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Hwarang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Mode: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72409</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72409"/>
		<updated>2026-03-15T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Hwarang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Rifle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72408</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72408"/>
		<updated>2026-03-15T19:10:16Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Raver Mercenary Fighting Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
===Raver Mercenary Fighting Vehicle===&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72407</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72407"/>
		<updated>2026-03-15T19:09:53Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Jade Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Imperial Government===&lt;br /&gt;
:Prince Wilhelm: Ambitious third prince of the Empire, minister without profile and also in the running to be Chancelor&lt;br /&gt;
:Angelia Jourgamndr - War Minister and rumored Chancellor in waiting, known in the political circles as the Red Devil of Iron, Jonas&#039;s honorary auntie&lt;br /&gt;
:Grand Alchemist of the Empire: Ostar Deitrich&lt;br /&gt;
&lt;br /&gt;
===War Labs==-&lt;br /&gt;
:The Director&lt;br /&gt;
:Vice-Director Focht: Mysterious masked mage,&lt;br /&gt;
&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
===Heimdallr===&lt;br /&gt;
:Baroness Fredricka Kiel - Cadet Captain &lt;br /&gt;
:Ernst Kessselring - Cadet Vice-Captain, childhood friend&lt;br /&gt;
:Trish Raegard - Tactical Officer&lt;br /&gt;
:Paul Obstford - Lord Obsfort, Cadet Hangar Chief &lt;br /&gt;
:Karl Meinz - Cadet Engineering&lt;br /&gt;
:Commander Martin Fahrenheit- Instructor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
:Gloria Helene Iscariot&lt;br /&gt;
:Kathyrn d Montagine - Short stack, silver hair best friend &lt;br /&gt;
:Robyn Graves older friend, comes from wealthy family&lt;br /&gt;
&lt;br /&gt;
==The Emerald Order of the Abyss==&lt;br /&gt;
:Yesod,&lt;br /&gt;
:Binah&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Imperials==&lt;br /&gt;
===Sigurd Mk1===&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
===Sigurd Mk2===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
===Ixilon-Test Type===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots LOCKED&lt;br /&gt;
::Overlock Mode: Roll Temp Sanity per turn for +3 advantage on rolls&lt;br /&gt;
::Forcesword - 25 Damage (Pulse Mood 3 turns melee only, 2 turns cool down), 10 Damage (normal mood)&lt;br /&gt;
::Armblasters (Left and Right) 15x2 damage 3 shots before 2 turns recharging&lt;br /&gt;
The War Labs Director personal own project, intended to be roll out when the Imperial Army expands to 13th Army&lt;br /&gt;
&lt;br /&gt;
===Czarvago Prototype===&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Flight Type): 2&lt;br /&gt;
:Electronic 4: &lt;br /&gt;
:Tactical Slots 1&lt;br /&gt;
::YnCalc Systems&lt;br /&gt;
::Starshards Portwing (Damages 3x3)&lt;br /&gt;
::Starshards Starboardwing (Forcefield x20HP)&lt;br /&gt;
Little is known about the bronze angel magitek armor, other then its belived to be based on rare working Lemurian technology.&lt;br /&gt;
&lt;br /&gt;
===TeKnight Gram [Lemurian Salvaged Unit]===&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result&lt;br /&gt;
::Lemurian Flight Unit allows for Mobility to be converted to Flight type&lt;br /&gt;
::Imperial Etherblaster Riffle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
Salvaged Lemurian front line suit&lt;br /&gt;
&lt;br /&gt;
===Unknown Command Type===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility: 2 (Flight Type)&lt;br /&gt;
:Electronics: 5&lt;br /&gt;
:Tactical Slots&lt;br /&gt;
:Command Throne [AWACS / Ewarfare Suite &lt;br /&gt;
:Black Globe Generator (100 HP worth of armor) &lt;br /&gt;
:Satelites 5x5 damage&lt;br /&gt;
:Blaster Cannon [Out of Operation]&lt;br /&gt;
:Defensive Blasters [Out of Operation}&lt;br /&gt;
Salvaged Lemurain Mobile Armor&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
===Carnation===&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots:2 &lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
===Grand Carnation===&lt;br /&gt;
:HP: 35&lt;br /&gt;
:Mobility (Flight/Ground Type): 5&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
::Railcannon: 100 Damage -3 for aiming non-ship / fort units&lt;br /&gt;
::Floret Missile Pack: 7 Shots / 25 Damage&lt;br /&gt;
Current Generation Magitek Armor&lt;br /&gt;
&lt;br /&gt;
==Tang==&lt;br /&gt;
===Terracotta===&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunt suit&lt;br /&gt;
&lt;br /&gt;
===Jade Dragon ===&lt;br /&gt;
:HP: 50&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 3&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Jade Halbard &lt;br /&gt;
::Shield Missile Launcher 20 Damage 2 shots&lt;br /&gt;
::Pulser (inbuilt): 30 damage x 1 (point blank range) recharge 5 turns&lt;br /&gt;
&lt;br /&gt;
==Federation==&lt;br /&gt;
===Hwarang===&lt;br /&gt;
:HP: 60&lt;br /&gt;
:Mobility (Flight Type): 3&lt;br /&gt;
:Electronics: 4&lt;br /&gt;
:Weapons&lt;br /&gt;
:Tactical Slots 3&lt;br /&gt;
::Micromissiles Pods: 5 Shots / 22 damage (close range)&lt;br /&gt;
::Federation Type 1 Sword: 12 damage +2 Aim&lt;br /&gt;
::Federation Blaster Riffle: 4 reloads&lt;br /&gt;
:::Buster Mode: 180 Damage -3 aim for targeting anything smaller than a ship 1 shot &lt;br /&gt;
:::Riffle Shot: 30 Damage (6 shots)&lt;br /&gt;
&lt;br /&gt;
Current Federation Main Suit&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Grand Alchemist&#039;s Monsters==&lt;br /&gt;
===BM-25 Type: Ceydra===&lt;br /&gt;
:30 HP&lt;br /&gt;
:Total Dodge 6&lt;br /&gt;
Flood Breath 15 Damage&lt;br /&gt;
Flood Claws 15x2 Damage&lt;br /&gt;
Regen 10HP&lt;br /&gt;
Small IFV size coyote/snake monsters, controlled by unknown means.  Mass grown in vats&lt;br /&gt;
&lt;br /&gt;
===Biomechanical Angel -Cherhiumbrum- ===&lt;br /&gt;
:HP 60: (Regens 10 per turn)&lt;br /&gt;
:Mobility: 3 Flight Type&lt;br /&gt;
:Electronics&lt;br /&gt;
:Doom Claw Damage 20x2&lt;br /&gt;
:Vanisher Wings &lt;br /&gt;
:Halo Lasers: 30 damage (3 turn cool down)1&lt;br /&gt;
&lt;br /&gt;
=Tanks and IFVs=&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;br /&gt;
&lt;br /&gt;
=Roles=&lt;br /&gt;
==Init==&lt;br /&gt;
:On person: Wits Plus Dex +D10&lt;br /&gt;
:Giant Robot: Wits Plus Dex + Piloting +d10&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
==On Foot==&lt;br /&gt;
===Melee===&lt;br /&gt;
:Attack / Defense &lt;br /&gt;
:Strength + Dex + Weapon Skill + Specialization&lt;br /&gt;
&lt;br /&gt;
===Giant Robot===&lt;br /&gt;
:Attack &lt;br /&gt;
::Wits or Dex (Pick one) + Relevant Skill and Specialization +Electronics&lt;br /&gt;
&lt;br /&gt;
:Defense&lt;br /&gt;
::Wits or Dex (Pick one) + Pilot and Specialization + Mobility (Mobility only counts if its in elements)&lt;br /&gt;
&lt;br /&gt;
===Magic Rolls===&lt;br /&gt;
====Old Magic====&lt;br /&gt;
:Willpower + Magic&lt;br /&gt;
&lt;br /&gt;
====New Magic====&lt;br /&gt;
:Knowledge + Magic&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72397</id>
		<title>Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Heavy_Metal_Hyperborea&amp;diff=72397"/>
		<updated>2026-03-06T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Carnation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Background=&lt;br /&gt;
Fifty years ago, there was war that engulfed the world of Terra: the Hyperborean Empire took advantage  of all the benefits of the Magitek revolution - bringing together Balhae Kingdom&#039;s airship concept, the war golems of Tang and Ur, and the tanks of Dassia to construct the first modern war machine.   The Empire launched a war with its ally Zipang to bring down the naval powerof  Dassia-Pemrose and the Liu Dynasty.  The war raged for eight years and expanded nearly across the entire globe before the Old Kingdom used one of its ancient super weapons the &#039;&#039;Rah-Hylos&#039;&#039; to destroy the fortress city of Wyrmhaven and the 12th Imperial Aerial Army stationed there.  This saw the collapse of the Empire&#039;s lines &amp;amp; forced surrender, leading to the year-long siege of Zipang before the Shogun was brough to the table.  War reparation and strict limits of military size were imposed for a period of nearly fifty years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last year, the treaty limitations have run out, and the once-unified allied powers of the world have splintered, with Dassia-Premrose and its colonies in uneasy alliance with Huecztlan in the Aztland Accord as the premier power.  Zipang has fallen into communist revolution, and once again has become a hermit kingdom. Now, with the space race to get to the moon Artemisa between Dassia and Balhae drawing all attention, there is no longer pressure on the Empire to maintain its arms limitation as had been expected by the allied superpowers, leaving only uneasy neighbors to protest.  Across the empire, plans drawn out over decades are put into motion as the imperial war machine rumbles to life.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the northern corner of the Empire, next to the realm of Sirus, Rosencruz Military Academy has been reopened, where promising cadets were sent to learn the ways of being armor riders, and a special new class of students have been gathered to test out their own capabilities and the armors the empire has built for them.&lt;br /&gt;
&lt;br /&gt;
== Aesthetic == &lt;br /&gt;
1990s magitech Ace Combat&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
==Character Archetype==&lt;br /&gt;
:&#039;&#039;&#039;The Ojou-Sama&#039;&#039;&#039;: High Nobles are the imperial elites, they have &#039;&#039;bonus to magic (old) and social skills and social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Cometary Farmgirl&#039;&#039;&#039;: Picked out for their skills in piloting they have &#039;&#039;bonus to magitek armor combat and +3 fate points per session&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Four Murasame&#039;&#039;&#039;: The Imperial Warlabs of Thelma Mountain were never discovered and thus were never shut down and their lack of morality never slowed down.  You are enhanced with magitek circuits allow for better piloting and magitek protocols: &#039;&#039;Bonus to magitek armor combat, personal combat, and magic (new), malus to social skills, malus in social rank&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;The Catgirl&#039;&#039;&#039;: Genetic enhancements were also seen as optional way to getter pilots, using the old alchemists of the old war for new purposes.  &#039;&#039;Bonus to personal combat, magitek armor and social skills,  malus in social rank and disguises.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats: Start with 1 in each category,18 points to spend, each rank its number in points to buy.&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
:Knowledge&lt;br /&gt;
:Wits&lt;br /&gt;
:Strength&lt;br /&gt;
:Dex&lt;br /&gt;
:Endurance&lt;br /&gt;
:Willpower&lt;br /&gt;
&lt;br /&gt;
===Secondary/Derived Stats===&lt;br /&gt;
:Ether Pool: Willpower (x2) + Strength&lt;br /&gt;
:Health Points: (Endurance x 3) + Strength + Willpower&lt;br /&gt;
:Sanity Points: Wits x 2 + Knowledge + Willpower&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Major Skills are put into broad categories; they cost their value in rank.  Specialized Skills such as Rifle or Sniping give two ranks per point, and even more specific skills (such as using specific model of weapon) gives 3 ranks.  You get 30 points.&lt;br /&gt;
&lt;br /&gt;
===Major Skills (Non-Exhaustive List)===&lt;br /&gt;
:Dodge&lt;br /&gt;
:Ranged Combat &lt;br /&gt;
:Melee Combat&lt;br /&gt;
:Persuasion&lt;br /&gt;
:Speech-making&lt;br /&gt;
:Investigation&lt;br /&gt;
:Stealth&lt;br /&gt;
&lt;br /&gt;
===Magic and Skills===&lt;br /&gt;
Magic costs 5 x level in points, and each level they gain a signature spell.  Each subbranch costs 3 x level points and every three ranks gains a signature spell.  Magic spells cost core level of mp per spell (can be boosted up to three times by doubling the cost each time a boost is applied).  Old magic will take longer to cast unless you use blood magic and sacrifice health points for instant cast.  New Magic requires not only skill points but the appropriate magitek device - either installed in you as cyborg or in your equipment - for the spell to cast.&lt;br /&gt;
&lt;br /&gt;
====Old Magic: ====&lt;br /&gt;
:Summoning&lt;br /&gt;
:Curses&lt;br /&gt;
:Bullet Time&lt;br /&gt;
:Geass&lt;br /&gt;
:Teleportation&lt;br /&gt;
&lt;br /&gt;
====New Magic (Magitek Circuits) ====&lt;br /&gt;
:Energy Blasts&lt;br /&gt;
:Forcefields&lt;br /&gt;
:Healing&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor Piloting===&lt;br /&gt;
Pilot Points: As cadets, you are fairly poor at piloting at the start.  Thanks to being characters in a silence game, you get plenty of xp to grow.  You start off with one point in Piloting, Ranged and Melee Combat, and ten points like normal to spend on the rest.&lt;br /&gt;
&lt;br /&gt;
:Magitek Piloting&lt;br /&gt;
::Dodging (instead of attacking you build up dodge points to increase the difficulty to get hit this and next turn)&lt;br /&gt;
::Pursuing (instead of attacking directly (though you are still attacking and expending ammo / energy you will be building up pursuit points to represent manipulating the enemy to get into your cross-hairs next turn)&lt;br /&gt;
&lt;br /&gt;
:Ranged Combat&lt;br /&gt;
::Carried Weapons&lt;br /&gt;
::Internal Weapons&lt;br /&gt;
::BVR Attacks&lt;br /&gt;
::Satellites&lt;br /&gt;
&lt;br /&gt;
:Melee Combat&lt;br /&gt;
::Parrying&lt;br /&gt;
::Physical Attack&lt;br /&gt;
::Beam Attack&lt;br /&gt;
::John Wick&lt;br /&gt;
&lt;br /&gt;
:Special / MISC&lt;br /&gt;
::AWACs&lt;br /&gt;
::Jamming&lt;br /&gt;
::Shields&lt;br /&gt;
::Magic&lt;br /&gt;
&lt;br /&gt;
=Nations of the World=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
:Lemuria Civilization: Antidelivian civlization, fell when Silver Dragon Comet tail impacted into Terra, left ruins everywhere.&lt;br /&gt;
&lt;br /&gt;
==Northern Hemisphere==&lt;br /&gt;
===Hyperborea===&lt;br /&gt;
:Eastern side of the Randgrith Mountains, home to &#039;&#039;&#039;Hyperborean Empire (of Sternhold)&#039;&#039;&#039;, one of the first nations to form after the Flood, the Sternhold became the Empire roughly 400 years ago, and was the dominant power on the continent until the World War, which has saw it fall it into the ranks of secondary powers. However, the forced peace and divestment from expensive war time productionn has allowed its civilian economy to thrive - much to the chagrin to its rivals, who had hoped for a civil war with the powerful secondary nobles.  Now, the Empire posed to retake its prominence on the continent. &lt;br /&gt;
:&#039;&#039;&#039;Dual Monarchy of Dassia-Premrose&#039;&#039;&#039; is the current world power. The island of Dassia was the home to Hyperborean saga of the magitek revolution and the Premrose Kingdom had been the prominent land power rival to the Empire since the Flood.  The unification of the monarchies ninety years ago had been one of the instigating factors of the Empire&#039;s aggression.  With colonies on all land masses and a massive naval and sky fleet, its power projection is unrivaled by any other power. However, in every theater it faces challenges.  The relaxation on the chains on the Empire&#039;s might came with backroom dealings of Imperial backing in case a serious war broke out, and eventual restoration of old Imperial colonies.  Time will tell if this detente will last. Eastern border with the Empire.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Papal State of Old Lux&#039;&#039;&#039;, the Pope of Church of Dawn and Dusk lives here, has 2 divisions and small army of super soldiers. &lt;br /&gt;
:&#039;&#039;&#039;Genoace Republican Sphere of Trade and Defense&#039;&#039;&#039;: A collection of old merchant city states in alliance, southern border of the Empire.&lt;br /&gt;
:&#039;&#039;&#039;Land of the Sirius&#039;&#039;&#039; (Western) the Sirius Taiga is the largest biome on the planet and home to several small lords and raiding tribes.  Many of them travel east and west to be mercenaries&lt;br /&gt;
:&#039;&#039;&#039;POLON:&#039;&#039;&#039; Once a troubled commonwealth, the last election for the king saw the continent largest arms corporation buy the seat and turn the state into ultra-modern corporate dystopia.&lt;br /&gt;
&lt;br /&gt;
==Muria==&lt;br /&gt;
:Western side of the mountains, home to the &#039;&#039;&#039;Tang Khanate&#039;&#039;&#039; which replaced the last dynasty during the World War, the Tang maintain small army and massive military police to keep the populace in line, effectively controlled by the megacorporations from the victorious Balhae. &lt;br /&gt;
:&#039;&#039;&#039;Greater Balhae Federation&#039;&#039;&#039;: The Balhae Empire gives slightly more than lip service of freedom to its  client states and conquests from Zipang.  The presence of Dassia colonies in many areas on the map in their sphere of influence as well as the Dassia&#039;s economic hostility towards the ruling megacorporation&#039;s has seen that one fruitful alliance fallen aside in a cold war of monarchal states and more corporate ones.  Has a space program.&lt;br /&gt;
:&#039;&#039;&#039;Qujra Confederation&#039;&#039;&#039;: A rising state of ex-Zipang colonies, famous and brutal neutral realpoltik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equatorial Old Lemuria and Zipang==&lt;br /&gt;
:&#039;&#039;&#039;New Lemuria&#039;&#039;&#039;: Dassia&#039;s crown jewel, a massive land state of factories, mines, and archeological digs.  Originally settled by exiled criminals and losers in civil wars, it soon has become more and more prominent and its effectively independent with industrial output equal to the homeland. &lt;br /&gt;
:&#039;&#039;&#039;Kingstate of Ur&#039;&#039;: Located in the blasted lands, it&#039;s nearly impossible to get to due to volcanic interference controlled by the Ur magi.  Home to the oldest magic archive and many secret societies take their home in the numerous towers there.  &lt;br /&gt;
:The &#039;&#039;&#039;Golden Empire&#039;&#039;&#039; which controls the major gold and diamond minds in the world, the most powerful kingdom of the southern natives, its wealth has allowed it to buy mercs and at times entire states&#039;s militaries to defends its vast holdings against Dassia and Zipang.  &lt;br /&gt;
:57th Dynasty of Rah-Templos (the &#039;&#039;&#039;Old Kingdom&#039;&#039;&#039;).  A minor state that had survived the Flood intact, it had scooped up bunch of the best Lemurian gear in the aftermath and been coast riding since then.&lt;br /&gt;
:&#039;&#039;&#039;Zipang&#039;&#039;&#039;: The home to the Western magitek revolution, it exploded into an empire that had tentacles across the world, but was defeated in the world war along with its imperial ally and ended up in the worst shape.  It&#039;s suffered a communist revolution and has since withdrawn from nearly contact with the outside world.  It too has a space program. &lt;br /&gt;
&lt;br /&gt;
==Atlantis==&lt;br /&gt;
Massive Island Continent home to the mysterious beings&#039; outsiders call the Fae who patronize two kingdoms. &lt;br /&gt;
:&#039;&#039;&#039;Kahicoam&#039;&#039;&#039; a civilization dedicated to building intricate sigils into the ground.  Dassian and Zipang colonization efforts meet with strange plagues and mutations despite their lower tech level. &lt;br /&gt;
:The &#039;&#039;&#039;Anazasi Collective&#039;&#039;&#039; mostly lives in the mountains regions of the continent. They are more inclined to living underground, though they are believed to have equal tech levels as the rest of the world.  Spies report their plans for invasion of the either Kahiocoam or some other power on the continent, likely backed by Balhae agents on the ground. &lt;br /&gt;
:The &#039;&#039;&#039;Divine Empire of Huecztlan&#039;&#039;&#039; was a client state of Zipang and used their backing to consolidate its rule over its lesser kingdoms. These days, it is a client state of Dassia.&lt;br /&gt;
:The northern most portion of the land is home to massive radioactive wreck from the time of Lemuria, isolated and home to pirates and minor colonies.&lt;br /&gt;
&lt;br /&gt;
=NPCS of HMH=&lt;br /&gt;
==Empire==&lt;br /&gt;
===Rosencrux Staff===&lt;br /&gt;
:Kommondant Sir Olsen: Nils Olsen, age 80 war hero&lt;br /&gt;
:Colonel Baron Fredrick Altdorf: Piloting and Tactics, commander of the 99th Regiment of the 9th Army.&lt;br /&gt;
:Professor Gloria Vanitas: Academics and Magic Teacher, den mother.&lt;br /&gt;
:Professor Major (ret) Jordan Eisen, Engineering and Science&lt;br /&gt;
&lt;br /&gt;
===Other Section Members===&lt;br /&gt;
:Takana Miyuki: Zipang noble, archer&lt;br /&gt;
:Alison Neismith: Sword Prodigy commoner, &lt;br /&gt;
:Elizabita Dumont: Quiet cyborg&lt;br /&gt;
:Ivan Bulganov: Sirian Boyar&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
===Other Students===&lt;br /&gt;
:Meribel Fafnir: Honor and Discipline Committee member (second year)&lt;br /&gt;
:Joachim Fafnir: Honor and Discipline Committee vice-captain (third year)&lt;br /&gt;
:Lord Lucian Mandlestein, heir to the Grand Duchy of Alteisen, &lt;br /&gt;
:Princess Helena, 5th princess of the empire&lt;br /&gt;
&lt;br /&gt;
==Dual Monarchy==&lt;br /&gt;
:Prime Minister Charles Galbraith: Former Sky Marshal, and ten year occupant of Brenton House, known as Steel Heart&lt;br /&gt;
:Pariah-1: Unknown Ace of Aces.&lt;br /&gt;
&lt;br /&gt;
=Magitek Armor Library=&lt;br /&gt;
==Sigurd Mk1==&lt;br /&gt;
:HP: 30&lt;br /&gt;
:Mobility (Ground Type): 1&lt;br /&gt;
:Electronics: 0&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
First magitek armor used in the conflict, now relegated to training purposes. &lt;br /&gt;
&lt;br /&gt;
==Sigurd Mk2==&lt;br /&gt;
:HP: 40&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics 1&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Shield +15 HP&lt;br /&gt;
::120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
::Tankslayer Sword: 10 Damage (25 against tanks) &lt;br /&gt;
::Steel Arrow Missile Launcher System:&lt;br /&gt;
:::TCAM-1 50 Damage 1 Shot&lt;br /&gt;
:::TCAM-2 12 Damage, 4 shots&lt;br /&gt;
:::Sensor Pod&lt;br /&gt;
:::Magic Circuit&lt;br /&gt;
:::Liftstone Wings&lt;br /&gt;
Still used by second line troops in the empire, this is the armor that upper classmen and instructors use, though such pilots tend to customize their rides.&lt;br /&gt;
&lt;br /&gt;
==Carnation==&lt;br /&gt;
:HP: 25&lt;br /&gt;
:Mobility (Ground Type): 3&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Weapons&lt;br /&gt;
::Kingdom Etherbuster (Energy Riffle) 5 shots, 30 damage&lt;br /&gt;
::Kingdom Manasword (Energy Sword): 15 damage +1 Aim&lt;br /&gt;
::Gatting Cannons (5 damage, 30 rounds)&lt;br /&gt;
::Shield +10 HP&lt;br /&gt;
Kingdom Mook Suit: Several were captured or bought during or after the war to serve as opfor for the Academy.&lt;br /&gt;
&lt;br /&gt;
==Terracotta==&lt;br /&gt;
:HP: 20&lt;br /&gt;
:Mobility (Ground Type): 2&lt;br /&gt;
:Electronics: 1&lt;br /&gt;
:Tactical Slots: 2&lt;br /&gt;
:Shield +15 HP&lt;br /&gt;
:120mm Rifle 10 Damage, 12 shots, 3 reloads&lt;br /&gt;
:Jade Halbard: 12 Damage (Double Damage vs Monsters)&lt;br /&gt;
:JMX3 Submachine Gun: 3 (5 damage) burst damage) -1 long range&lt;br /&gt;
Tang Dynasty gunk suit&lt;br /&gt;
&lt;br /&gt;
==Raver Mercenary Fighting Vehicle==&lt;br /&gt;
:20 HP&lt;br /&gt;
:2x 50 Cal Guns (20 rounds) 2x3 damage&lt;br /&gt;
:Carries 12 Infantry&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72389</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72389"/>
		<updated>2026-03-01T23:52:30Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP (+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 1 XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72387</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72387"/>
		<updated>2026-03-01T23:43:51Z</updated>

		<summary type="html">&lt;p&gt;SirLagginton: /* Pilot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
0 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
OVA 2xp Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
Session 8 2xp Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 7 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 6&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 3XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 1 XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 2&lt;br /&gt;
*Pursuing: 2 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Dodging 2)&lt;br /&gt;
*Session 9: 2 XP (Pursuing 2)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>SirLagginton</name></author>
	</entry>
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