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	<updated>2026-04-12T07:01:18Z</updated>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72474</id>
		<title>Talk:Heavy Metal Hyperborea</title>
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		<updated>2026-03-29T23:00:09Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border in the village of Artzenheim, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 4 (9)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
2XP&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 10 (15)&lt;br /&gt;
**Unarmed 2 (1)&lt;br /&gt;
*Resolve 1 (1)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
1XP&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 6 (6)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
====Durandal, The Empyreal Knight====&lt;br /&gt;
[[File:Durandal, The Empyreal Knight.jpeg|thumb|right|Durandal, The Empyreal Knight]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
====Teknight Gram====&lt;br /&gt;
:HP: 100&lt;br /&gt;
:Mobility 2 (Ground Type)&lt;br /&gt;
:Electronics: 3&lt;br /&gt;
:Tactical Slots: 3&lt;br /&gt;
::Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns&lt;br /&gt;
::E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
::Lemurian Flight Unit (allows for Mobility to be converted to Flight type)&lt;br /&gt;
::Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Episode 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
**Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Episode 6 3XP (+1): There are chickens less skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Episode 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
*Episode 8 1XP Sidestory&lt;br /&gt;
**Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?&lt;br /&gt;
*Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI&lt;br /&gt;
*Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.&lt;br /&gt;
*Episode 11 1XP [Stat](+1):  Nobles are pretty good at assuring people that [Thing] won&#039;t happen while clearly anticipating [Thing].&lt;br /&gt;
*Capital Vacation Side Story 1XP [Stat](+1): Roland is bitterly internalising once again the fate of the powerless. Spargapises is just one more example in a long line of them.&lt;br /&gt;
*Roland&#039;s Bizarre Adventure 1XP [Stat](+1): https://www.youtube.com/watch?v=zTGi6Dl_NSk It is by the sins of their wielders that even the Holies are desecrated.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
&#039;&#039;&amp;quot;I usually try not to fight, your Highness. I can&#039;t say I&#039;m any good at it without you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even the greatest wolf king started off as a cub, we&#039;ll make a king of you yet.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 3/8&lt;br /&gt;
:Health: 11/11&lt;br /&gt;
:Sanity: 6/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 3 (1 +5 XP)&lt;br /&gt;
:Ranged Combat: 1  (1 XP)&lt;br /&gt;
::Shotgun: 2 (1 XP)&lt;br /&gt;
::Bolt Action Rifle: 2 (1 XP)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lessons====&lt;br /&gt;
:Episode 1: (+3 XP)&lt;br /&gt;
:Episode 2: He&#039;s learned he really would sell someone down the river to live a little bit longer. (+2 XP)&lt;br /&gt;
::I don&#039;t know what a &#039;Gravity Well&#039; is but it sounds bad.&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit. (+5 Pilot XP)&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go, even when it&#039;s offered. (+2 XP)&lt;br /&gt;
:Episode 7: The moon is beautiful tonight. (+2 XP)&lt;br /&gt;
:Episode 8: (+1 XP)&lt;br /&gt;
:Episode 9 &amp;quot;The Duel, the Dance&amp;quot;: You can&#039;t keep playing the victim of other people&#039;s problems once they get caught up in yours. (+2 XP)&lt;br /&gt;
::Lunakhan reveal: (+2 XP) [https://www.youtube.com/watch?v=e_6Cf4EA0J0 Sil&#039;s chosen theme]&lt;br /&gt;
:Episode 10 &amp;quot;Painful Encounters&amp;quot;: Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)&lt;br /&gt;
:Episode 11 &amp;quot;Fruit of Past Sins: (+1 XP)&lt;br /&gt;
:Capital &amp;quot;Vacation&amp;quot;: Cowardice must carry the weight of people&#039;s lives. (+1 Stat, +1 XP)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
:Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence. &lt;br /&gt;
:Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.&lt;br /&gt;
:Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they&#039;re hurting others! She even got sweets for it!&lt;br /&gt;
:Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.&lt;br /&gt;
&lt;br /&gt;
::Total XP: 9 pilot, 26 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
::Energy Blasts from 2 to 3 (9)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 4&lt;br /&gt;
::Personal XP: 7&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences at Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 2/10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
::Tactics 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Magic 3 (15)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
::Teleport 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (2)&lt;br /&gt;
::Dodge 3 (3)&lt;br /&gt;
::Pursuing 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (2)&lt;br /&gt;
::Carried Weapons 3 (3)&lt;br /&gt;
::Internal Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
::Parry 2 (1)&lt;br /&gt;
::Physical 2 (1)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 1 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]  Lesson: Jonas learned how damaged his XO is...&lt;br /&gt;
:Episode 6: 4xp [Total: 11XP] Lesson: &amp;quot;There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines.&amp;quot; &lt;br /&gt;
:Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...&lt;br /&gt;
:Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]&lt;br /&gt;
:Episode 7.5 (Hot Springs Episode): 1XP&lt;br /&gt;
::The Cards, the Cards, the cards will tell... &amp;quot;The Hierphant, you stand for good order or... perhaps servitude to the good order&amp;quot;; &amp;quot;The reverse Hermit&amp;quot; &amp;quot;Your hiding something to yourself and perhaps the world&amp;quot;; &amp;quot;The moon, occult forces and hidden enemies, perhaps something to do with your secret?&amp;quot;; &amp;quot;The World&amp;quot;  &amp;quot;A voyage or change in status in a postive way, or perhaps the ultimate success&amp;quot;&lt;br /&gt;
:Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP  [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0&lt;br /&gt;
:Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]&lt;br /&gt;
:Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.&lt;br /&gt;
:Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]&lt;br /&gt;
::Spent - Teleport 1 (3XP) [Total: 1XP Mecha, 1XP personal]&lt;br /&gt;
:Jonas Solo Adventure - That One Time I Went on Spring Break and Became the Head of an Ancient Atlantean Mystery Cult and Got a Girlfriend 1 XP [Stats]; Lesson: &amp;quot;Then burn it into your mind and heart, so whenever it gets too dark and heavy, you can retreat here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
Session 9: Back at Academy [+1 XP, +1 XP (lesson)&lt;br /&gt;
* Lesson: Everyone has hidden depths, but some people have hidden spike traps. (and Meribel is way more dedicated to messing with Sparg than Olivia expected)&lt;br /&gt;
Session 10: Leumiran Spaceship Investigation [+1 pilot XP, +1 XP (lesson)]&lt;br /&gt;
* Lesson: The Empire has even more conspiracies than previously assumed, and Vice-Director and Meribal are probably part of the opposing ones.&lt;br /&gt;
Session 11: Balhae Assault Carrier Follow-Up [+1 stat XP. +1 XP (lesson)]&lt;br /&gt;
* Lesson: Patience and acceptance are great virtues, but one hand is clearly not talking to the other.&lt;br /&gt;
* Remaining: +2 XP for stats, +1 pilot XP, +4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
** Jamming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 27  Spent: 18&lt;br /&gt;
&lt;br /&gt;
;Episode 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Episode 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Episode 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Episode 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Episode 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Episode 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 7: +3 XP Angels vs Devils&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
;Episode 8: +2 XP Onsen&lt;br /&gt;
Lesson: she will find a way to save the future&lt;br /&gt;
::Fortune - &amp;quot;Ah Kiare&amp;quot;&lt;br /&gt;
::&amp;quot;Your origin: Justice, a honorable warrior&amp;quot;&lt;br /&gt;
::&amp;quot;Bit of unique quality from the products of the Empire&#039;s darkest war pits, but coal and get be forged into diamond or some such&amp;quot;&lt;br /&gt;
::Kiare_Trinadcat beams &amp;quot;Dr. Trifonov is a true man of honor.&amp;quot;&lt;br /&gt;
::She pulls out the second card and blinks at it, its an Emperor upside down&lt;br /&gt;
::&amp;quot;The Emperor reversed, tyranny or suffering under the impression of tyranny or unjust orders&amp;quot;&lt;br /&gt;
::The next card arrives and its the Star&lt;br /&gt;
::Kiare_Trinadcat runs fingers through her hair&lt;br /&gt;
::&amp;quot;Abandonment and loss&amp;quot;&amp;quot;Somewhat dire I suppose, but you should of seen the last girl&amp;quot;&lt;br /&gt;
&amp;quot;And where does your path lead you&amp;quot;&lt;br /&gt;
::She pulls out the last card, &amp;quot;The Fool, a new beginning&amp;quot;&lt;br /&gt;
::&amp;quot;Thank you, Miss Meribel.  If I can succeed, I will go through tyrnanny and abandonment, because I must not fail.&amp;quot;&lt;br /&gt;
;Episode 9: +2 XP  The Duel, The Dance&lt;br /&gt;
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses.  Being a science experiment is downright normal.&lt;br /&gt;
;Episode 10: +2 XP  Painful Encounters&lt;br /&gt;
Lesson:  she is the group&#039;s eyes and ears now.  She has to look out for her friends just like at the Warlabs&lt;br /&gt;
;Episode 11: +2 XP Fruit of Past Sins&lt;br /&gt;
Lesson: learned that most of the nobles apparently are magitech weapons.  At least Jonas is a nice weapon like her, Sylphie, and Olivia.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 3&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 2 [Vamperic]&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 11/11 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 2 (2)&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 2 (2)&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
*Geass 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing: 1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP (Bullet Time 2)&lt;br /&gt;
*Session 9: 2 XP (Ranged Combat 2 2)&lt;br /&gt;
*Session 10: 1 XP (piloting)&lt;br /&gt;
*Session 11: 2 XP (Strength 2) &lt;br /&gt;
*session 12: 1 XP (Geass 1)&lt;br /&gt;
*Session 13: 2 XP (Strength 3)&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
*It&#039;s just as ood as you imagined, but easier to lose control&lt;br /&gt;
*[Redacted]&lt;br /&gt;
*Sometimes you have to run from a fight.&lt;br /&gt;
*You&#039;ve got to keep moving forward. You&#039;ve got to reach the next page.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
*Session 9: 2 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72356</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72356"/>
		<updated>2026-02-22T23:29:41Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Skills and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
:Episode 5: 3XP [Total: 7xp]&lt;br /&gt;
:Episode 6: 3xp [Total: 10XP]&lt;br /&gt;
:Episode 7: 1XP [Total: 11XP]&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 3 (5 + 10 + 15)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
** Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
** Internal Weapons: 2 (1)&lt;br /&gt;
* Melee Combat: 2 (2)&lt;br /&gt;
* Special: 1 (1)&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72354</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72354"/>
		<updated>2026-02-22T23:23:29Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9/9&lt;br /&gt;
*Health: 12/12&lt;br /&gt;
*Sanity: 11/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Athletics 1 (1)&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Awareness 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 3 (5)&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
**Dodge 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Energy 4 (3)&lt;br /&gt;
&lt;br /&gt;
===Magitek Armor===&lt;br /&gt;
&lt;br /&gt;
TeKnight Gram [Lemurian Salvaged Unit]&lt;br /&gt;
HP: 100&lt;br /&gt;
Mobility 2 (Ground Type)&lt;br /&gt;
Electronics: 3&lt;br /&gt;
Tactical Slots: 3&lt;br /&gt;
*Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns)&lt;br /&gt;
*E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)&lt;br /&gt;
*Flight Unit&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
*Session 7 1XP [Pilot](+1): &amp;quot;I&#039;m a WHAT?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
:Energy Blasts 3 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 3 (6)&lt;br /&gt;
::Melee Combat 4 (6+4)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 3 (3+6+9)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
:Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
:Session 7 2xp (Personal) &amp;quot;Sylphie learns that the Empire doesn&#039;t seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)&amp;quot; +1 Barbarian XP from Anodyne&lt;br /&gt;
::Total XP: 7 pilot, 22 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Melee Combat from 3 to 4 (4) &lt;br /&gt;
::Energy Blasts from 1 to 2 (6)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 2&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1: Not introduced&lt;br /&gt;
:Episode 2: 3XP (personal)&lt;br /&gt;
:Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
:Episode 4: 4XP (personal) [Total: 7XP]&lt;br /&gt;
:Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
:Episode 5&lt;br /&gt;
:Episode 6&lt;br /&gt;
:Episode 7: 1XP&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]&lt;br /&gt;
* Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be &amp;lt;i&amp;gt;awful&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Free Lesson: &amp;quot;Are we the baddies?&amp;quot;&lt;br /&gt;
* Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting&lt;br /&gt;
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel&#039;s own cards)&lt;br /&gt;
* Lesson: Fortune telling!&lt;br /&gt;
* Meribel&#039;s Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)&lt;br /&gt;
* Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus&lt;br /&gt;
* Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3&lt;br /&gt;
* Remaining: +1 lesson XP for stats&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 3 (6)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
===XP:=== &lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
*Session 7: 2 XP Investigate 3 &lt;br /&gt;
*Session 8: 2 XP&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
*The Empire&#039;s Warmachine is even freakier than I am.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
*Onsen 1 XP&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72267</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72267"/>
		<updated>2026-01-19T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
1 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 3 (5)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
**Rifle 2 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
*Session 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 5/8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 4/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Old Magic: 1 (5)&lt;br /&gt;
::Summoning: 2 (6 Lesson EXP)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (10)&lt;br /&gt;
&lt;br /&gt;
:Ether: 9/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
:Session 6 4xp (Personal) &amp;quot;Sylphie learned that there&#039;s not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she&#039;ll be ordered to do&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 20 personal&lt;br /&gt;
&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 16&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 4 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting&lt;br /&gt;
* Remaining: 4 XP for skills + 2 XP for piloting&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 7 XP (for normal skills) + 2 XP for piloting&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?)&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting&lt;br /&gt;
Session 6: +3 XP (for stats) + lesson&lt;br /&gt;
* Lesson: people around her still hate to explain what they&#039;re doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)&lt;br /&gt;
* Spending: 3 XP for Knowledge 3&lt;br /&gt;
* Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
;Session 6: +4 XP&lt;br /&gt;
Lesson: she is going to have get used to investigating mysteries, especially on foot.   Also, she might need to learn to recognize that old magic stuff.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 3&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 4/7 &lt;br /&gt;
*Sanity Points: 7/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
*Session 6: Wits 3 1 XP left over&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
*Killing isn&#039;t all it&#039;s cracked up to be.&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
*3 XP &lt;br /&gt;
*2 XP&lt;br /&gt;
*3 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72250</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72250"/>
		<updated>2026-01-18T23:22:03Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 2 (3)&lt;br /&gt;
**Ancient Lemuria 2 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Energy 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
4 XP remaining&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream (+1): The reach of fate is long and merciless.&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
*Session 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he&#039;s conscripted for tea&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 9/11&lt;br /&gt;
:Sanity: 3/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
====Lesson====&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
:Episode 3: &lt;br /&gt;
::Personal Lesson: He keeps killing the ones he loves.&lt;br /&gt;
::Pilot Lesson: He can&#039;t aim for shit.&lt;br /&gt;
:Episode 4: Even he has things he will risk his life for. (+3 XP)&lt;br /&gt;
:Episode 5: He just can&#039;t let go.&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
:Session 4 4XP (Personal) &amp;quot; &amp;quot;Don&#039;t rely too heavily on any one aspect of your equipment or self. Like legs.&amp;quot;&lt;br /&gt;
:Session 5 3XP (Personal) &amp;quot;Sylphie learned that a lot of weird and scary stuff happens in cities, and that it&#039;s important to listen to the people who have experience.&amp;quot;&lt;br /&gt;
::Total XP: 7 pilot, 14 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
:Totals: &lt;br /&gt;
::Pilot XP: 2&lt;br /&gt;
::Personal XP: 9&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
:Description: Tall, sandy colored hair, blue-green eyes.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
:::Command 4 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 2 (6)&lt;br /&gt;
::Bullet Time 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::Dodge 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::Carried Weapons 4 (3)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1 (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Episode 1: Not introduced&lt;br /&gt;
Episode 2: 2XP (personal)&lt;br /&gt;
Episode 3: 5XP (Mecha) [Total: 5XP]&lt;br /&gt;
Episode 4: 3XP (personal) [Total: 5XP]&lt;br /&gt;
Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP)&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills (+1 lesson?)&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
Session 5: +2 XP for normal skills (+1 lesson?_&lt;br /&gt;
* Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!&lt;br /&gt;
* Remaining: 5 XP (3 for skills, 2 for normal skills) (+2 lesson XP maybe?)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 2&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** &#039;&#039;Painbreaker&#039;&#039; - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock.  This is dangerous, as it does not heal the damage.  More effective on fellow lab subjects&lt;br /&gt;
** &#039;&#039;Ethervision&#039;&#039; - Allows her to see ether flows, and can also be used to see in the dark or through smoke.  Uses contacts or glasses as a focus, or can use magitek sensor systems.  Can activate passively for very intense magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2&lt;br /&gt;
* Special: 3&lt;br /&gt;
** AWACS: 1&lt;br /&gt;
** Shields: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 14   Spent: 14&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
;Session 3:&lt;br /&gt;
*Lesson:&lt;br /&gt;
;Session 4: +4 XP&lt;br /&gt;
Lesson:  there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science!  That means science needs to advance aggreesively until we have our own dragons.  Preferably catgirl dragon hybrids.&lt;br /&gt;
;Session 5: +3 XP&lt;br /&gt;
Lesson: people are still acting as her caretaker, like Spar.  As much fun as being the kid sister is, she&#039;s got to step up to give the poor guy a break.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 6/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  3 (6)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
*Session 5: Melee combat 3 (3)&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
*There are forces in the world that are far beyond her... but perhaps not so far beyond&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
3 XP &lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72219</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72219"/>
		<updated>2026-01-05T03:50:05Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Beam 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
*Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
::Total XP: 7 pilot, 7 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
Session 4: +3 XP for skills&lt;br /&gt;
* Lesson: there&#039;s a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)&lt;br /&gt;
* Remaining: 3 XP (for skills)&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 8/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat: 1&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
*Teleport 2 &lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
*Session 4: Teleport 2 range combat 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
*My family is even more sinister than I thought&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72216</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72216"/>
		<updated>2026-01-05T01:28:31Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Archaeology 1 (1)&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
**Beam 2 (1)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 5 (15)&lt;br /&gt;
&lt;br /&gt;
:Ether: 12/12&lt;br /&gt;
:Health: 16/16&lt;br /&gt;
:Sanity: 7/8&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 2 (2)&lt;br /&gt;
::Physical Attack 3 (6)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
::Total XP: 7 pilot, 7 personal&lt;br /&gt;
===XP Spending===&lt;br /&gt;
:Pilot&lt;br /&gt;
::Melee Combat to 2 from 1 (2)&lt;br /&gt;
::Pursuing to 3 from 2 (3)&lt;br /&gt;
:Personal&lt;br /&gt;
::Willpower to 5 (5)&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 3 (2+3)&lt;br /&gt;
* Range Combat: 3 (2+3)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)&lt;br /&gt;
* Battle Lesson: Whether someone&#039;s just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she&#039;s a magic specialist, she can&#039;t ignore the fundamentals.&lt;br /&gt;
* Dream Lesson: Combat is very rarely fair or something you can only do while you&#039;re in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she&#039;s speartip of next-generation tool development)&lt;br /&gt;
* Remaining: 1 XP + 5 XP for piloting&lt;br /&gt;
* Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat&lt;br /&gt;
* Remaining: 0 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72209</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72209"/>
		<updated>2026-01-05T00:40:46Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72208</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72208"/>
		<updated>2026-01-05T00:40:05Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 2&lt;br /&gt;
**Pursue 4 (3)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 2 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
**Physical 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP (+1): Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
*Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would&#039;ve preferred to learn.&lt;br /&gt;
*Dream: ???&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
[[File:Egbert Aethelbad.png|Thumb|right]]&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 10/11&lt;br /&gt;
:Sanity: 2/11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Piloting===&lt;br /&gt;
:Magitek Piloting: 1&lt;br /&gt;
::Dodging: 2 (3)&lt;br /&gt;
::Pursuing: 0&lt;br /&gt;
:Range Combat: 1&lt;br /&gt;
::Carried Weapons: 0&lt;br /&gt;
::Internal Weapons: 0&lt;br /&gt;
::BVR Attacks: 1 (1)&lt;br /&gt;
:Melee Combat: 1&lt;br /&gt;
::Parrying: 0&lt;br /&gt;
::Physical Attack: 0&lt;br /&gt;
::Beam Attack: 0&lt;br /&gt;
::John Wick: 1 (1)&lt;br /&gt;
:Special/MISC: &lt;br /&gt;
::AWACs: 3 (6)&lt;br /&gt;
::Jamming: 3 (6)&lt;br /&gt;
::Shields: 0&lt;br /&gt;
::Magic: 0&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
:Episode 1:&lt;br /&gt;
:Episode 2:&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP (Personal) &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP (Personal) &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
:Session 3 7XP (Pilot) &amp;quot;Sylphie learned that she&#039;s going to have to learn lots of things faster than originally advertised - in particular, killing - and how she&#039;s going to deal with that inevitability.  For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 3 (2+3)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
* Spending: 3 XP - Knowledge 3&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;br /&gt;
&lt;br /&gt;
==Lady Estrella Antidyne==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Estrella Antidyne &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Oujo-sama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; FBH &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.&amp;lt;br&amp;gt;&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
Primary Stats&lt;br /&gt;
*Knowledge: 2&lt;br /&gt;
*Wits: 2&lt;br /&gt;
*Strength: 1&lt;br /&gt;
*Dex:  4&lt;br /&gt;
*Endurance: 1&lt;br /&gt;
*Willpower: 3&lt;br /&gt;
&#039;&#039;&#039;Secondary States&#039;&#039;&#039;&lt;br /&gt;
*Ether Pool: 7&lt;br /&gt;
*Health Points: 7/7 &lt;br /&gt;
*Sanity Points: 9/9&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills&#039;&#039;&#039;&lt;br /&gt;
*Dodge: 2 (3)&lt;br /&gt;
*Range Combat:&lt;br /&gt;
*Melee Combat  2 (3)&lt;br /&gt;
**Glaive 5 (5) &lt;br /&gt;
*Persuasion: 2 (3)&lt;br /&gt;
*Speech-making: 2 (3)&lt;br /&gt;
*Investigation: 2 (3)&lt;br /&gt;
*Stealth:  2 (3)&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Old Magic: 2&lt;br /&gt;
*Bullet Time 1&lt;br /&gt;
&#039;&#039;&#039;Magic Armour Piloting Skills&#039;&#039;&#039;&lt;br /&gt;
*Piloting 2&lt;br /&gt;
*Dodging: 1&lt;br /&gt;
*Pursuing :1 &lt;br /&gt;
*Melee 2&lt;br /&gt;
**Parrying:  2&lt;br /&gt;
**Physical Attacks: 2 &lt;br /&gt;
**Energy Attacks 1&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Carried Weapons 1&lt;br /&gt;
*Magic 1&lt;br /&gt;
&lt;br /&gt;
XP: &amp;lt;br&amp;gt;&lt;br /&gt;
*Session 1: 3 Skill: melee 2&lt;br /&gt;
*Session 2: 3 Skill Magic: bullet Time 1&lt;br /&gt;
*Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1&lt;br /&gt;
&lt;br /&gt;
Lessons&lt;br /&gt;
*It&#039;s less fun to kill helpless people but it may serve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anodyne Incinderella dela Lunamarina-Lemuria the IV==&lt;br /&gt;
[[File:anodyne.webp|thumb|right|Anodyne]]&lt;br /&gt;
&lt;br /&gt;
:Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV&lt;br /&gt;
:Archetype: Pod Princess&lt;br /&gt;
:Player: Shrike&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 1 (0)&lt;br /&gt;
*Wits 4 (9)&lt;br /&gt;
*Strength 1 (0)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 7&lt;br /&gt;
*Health: 10&lt;br /&gt;
*Sanity: 12&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 1 (1)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 1 (1)&lt;br /&gt;
*Persuasion 4 (10)&lt;br /&gt;
*Speech-making 4 (10)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
*New Magic 1 (5)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72177</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72177"/>
		<updated>2025-12-23T03:11:35Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 8 (10)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
**Dodging 2 (3)&lt;br /&gt;
**Pursuing 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 2 (2)&lt;br /&gt;
**Parrying 4 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP: Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
*Session 2 3XP: Roland learned that sometimes, it&#039;s good to try out new things to see what you&#039;re good at. Even if that new thing is being forced into a duel to help a classmate.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge: 1 (1)&lt;br /&gt;
:Wits: 4 (6)&lt;br /&gt;
:Strength: 2 (2)&lt;br /&gt;
:Dex: 2 (2)&lt;br /&gt;
:Endurance: 2 (2)&lt;br /&gt;
:Willpower: 3 (5)&lt;br /&gt;
&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 11&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Dodging: 2 (3)&lt;br /&gt;
:Melee Combat: 1 (1)&lt;br /&gt;
:Persuasion: 1 (1)&lt;br /&gt;
:Speech Making: 1 (1)&lt;br /&gt;
:Stealth: 4 (10)&lt;br /&gt;
:Investigation: 2 (3)&lt;br /&gt;
:Wrench Turning: 3 (6)&lt;br /&gt;
&lt;br /&gt;
===Old Magic===&lt;br /&gt;
:Summoning: 1 (5)&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10/10&lt;br /&gt;
:Health: 15/15&lt;br /&gt;
:Sanity: 6/7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
:Session 2 3XP &amp;quot;Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she&#039;s doing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.&lt;br /&gt;
&lt;br /&gt;
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program&#039;s conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)&lt;br /&gt;
&lt;br /&gt;
She does not recall her family&#039;s faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;br /&gt;
Session 2: +3 XP&lt;br /&gt;
* Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!&lt;br /&gt;
* Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.&lt;br /&gt;
* Remaining: 4 XP&lt;br /&gt;
&lt;br /&gt;
==Kiare Trinadcat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Kiare Trinadcat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; OP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2&lt;br /&gt;
* Wits: 3&lt;br /&gt;
* Strength: 1&lt;br /&gt;
* Dex: 3 &lt;br /&gt;
* Endurance: 1&lt;br /&gt;
* Willpower: 3 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 7&lt;br /&gt;
* Health Points: 7&lt;br /&gt;
* Sanity Points: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 &lt;br /&gt;
* Range Combat: 2&lt;br /&gt;
* Melee Combat: 2 &lt;br /&gt;
* Persuasion: 1&lt;br /&gt;
* Speech-making: 0&lt;br /&gt;
* Investigation: 2&lt;br /&gt;
* Stealth: 2&lt;br /&gt;
* Medicine: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* New Magic 1&lt;br /&gt;
** Energy Blasts 0&lt;br /&gt;
** Forcefields 1&lt;br /&gt;
** Healing 1&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 &lt;br /&gt;
* Range Combat: 2 &lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special: 3&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Total: 4   Spent: 0&lt;br /&gt;
&lt;br /&gt;
;Session 1: +4 XP&lt;br /&gt;
* Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off&lt;br /&gt;
;Session 2: +3 XP&lt;br /&gt;
* Lesson:  a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72160</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72160"/>
		<updated>2025-12-21T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Olivia Tuominen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 6 (6)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
**Dodging 2 (3)&lt;br /&gt;
**Pursuing 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP: Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
*Apologise to Miyuki next morning&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge:&lt;br /&gt;
:Wits:&lt;br /&gt;
:Strength:&lt;br /&gt;
:Dex:&lt;br /&gt;
:Endurance:&lt;br /&gt;
:Willpower:&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether &lt;br /&gt;
:Health&lt;br /&gt;
:Sanity&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10&lt;br /&gt;
:Health: 15&lt;br /&gt;
:Sanity: 7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Appearance:&#039;&#039;&#039; Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associates:&#039;&#039;&#039;&lt;br /&gt;
* Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
* Signature Spells:&lt;br /&gt;
** Pursuers (beams bending at sharp angles to hit dodging targets)&lt;br /&gt;
** Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72159</id>
		<title>Talk:Heavy Metal Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Heavy_Metal_Hyperborea&amp;diff=72159"/>
		<updated>2025-12-21T22:44:08Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Roland Morgenstern==&lt;br /&gt;
[[File:Roland.jpeg|thumb|right|Roland]]&lt;br /&gt;
&lt;br /&gt;
:Name: Roland Morgenstern&lt;br /&gt;
:Archetype: The Cometary Farmboy&lt;br /&gt;
:Player: SirLagginton&lt;br /&gt;
&lt;br /&gt;
:Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others.&lt;br /&gt;
&lt;br /&gt;
:Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north. &lt;br /&gt;
&lt;br /&gt;
:Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
*Knowledge 2 (2)&lt;br /&gt;
*Wits 2 (2)&lt;br /&gt;
*Strength 3 (5)&lt;br /&gt;
*Dex 2 (2)&lt;br /&gt;
*Endurance 2 (2)&lt;br /&gt;
*Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
*Ether: 9&lt;br /&gt;
*Health: 12&lt;br /&gt;
*Sanity: 9&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Dodge 2 (3)&lt;br /&gt;
*Range Combat 1 (1)&lt;br /&gt;
*Melee Combat 4 (10)&lt;br /&gt;
**Greatswords 6 (6)&lt;br /&gt;
*Persuasion 3 (6)&lt;br /&gt;
*Speech-making 2 (3)&lt;br /&gt;
*Investigation 1 (1)&lt;br /&gt;
*Stealth 1 (1)&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
*Magitek Pilot 1&lt;br /&gt;
**Dodging 2 (3)&lt;br /&gt;
**Pursuing 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Ranged 1&lt;br /&gt;
**Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
*Melee Combat 3 (5)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
*Session 1 4XP: Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.&lt;br /&gt;
&lt;br /&gt;
===Things To Do===&lt;br /&gt;
&lt;br /&gt;
*Apologise to Miyuki next morning&lt;br /&gt;
&lt;br /&gt;
==Spargapises==&lt;br /&gt;
:Archetype: The Cometary Farmgirl&lt;br /&gt;
:Player: 100thlurker&lt;br /&gt;
&lt;br /&gt;
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Primary Stats====&lt;br /&gt;
:Knowledge:&lt;br /&gt;
:Wits:&lt;br /&gt;
:Strength:&lt;br /&gt;
:Dex:&lt;br /&gt;
:Endurance:&lt;br /&gt;
:Willpower:&lt;br /&gt;
====Secondary Stats====&lt;br /&gt;
:Ether &lt;br /&gt;
:Health&lt;br /&gt;
:Sanity&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
==Sylphie Pilus==&lt;br /&gt;
&lt;br /&gt;
:Name: Sylphie Pilus ~340~ &lt;br /&gt;
:Archetype: The Catgirl&lt;br /&gt;
:Player: BM&lt;br /&gt;
&lt;br /&gt;
:The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former. &lt;br /&gt;
&lt;br /&gt;
:Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters. &lt;br /&gt;
&lt;br /&gt;
:Should not be fed star dumplings. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 1 (0)&lt;br /&gt;
:Wits 1 (0)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 3 (5)&lt;br /&gt;
:Willpower 4 (9)&lt;br /&gt;
&lt;br /&gt;
:Ether: 10&lt;br /&gt;
:Health: 15&lt;br /&gt;
:Sanity: 7&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 3 (6)&lt;br /&gt;
::Unarmed Combat (bare paws) 4 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Persuasion 1 (1)&lt;br /&gt;
::Stealth 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Energy Blasts 2 (6)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
“I can fit seven pierogis in my mouth”&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
&lt;br /&gt;
:Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips. &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 1&lt;br /&gt;
::Pursuing 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Ranged 1&lt;br /&gt;
::Satellites 1 (1)&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
::Physical Attack 2 (3)&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::Magic 2 (3)&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
:Session 1 4XP &amp;quot;Sylphie learned that she won&#039;t have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Jonas Emeraldine==&lt;br /&gt;
&lt;br /&gt;
:Name: Jonas Emeraldine&lt;br /&gt;
:Archetype: The Ojou-Sama&lt;br /&gt;
:Player: Lokar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
:Knowledge 3 (5)&lt;br /&gt;
:Wits 2 (2)&lt;br /&gt;
:Strength 2 (2)&lt;br /&gt;
:Dex 2 (2)&lt;br /&gt;
:Endurance 2 (2)&lt;br /&gt;
:Willpower 3 (5)&lt;br /&gt;
&lt;br /&gt;
:Ether: 8&lt;br /&gt;
:Health: 11&lt;br /&gt;
:Sanity: 10&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
:Skills&lt;br /&gt;
::Dodging 2 (3)&lt;br /&gt;
::Melee Combat 2 (3)&lt;br /&gt;
::Investigation 2 (3)&lt;br /&gt;
::Ranged Combat 2 (3)&lt;br /&gt;
::Speech Making 2 (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Magic 1 (5)&lt;br /&gt;
::Geass 1 (3)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Spells===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
:Magitek Pilot 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Ranged 2 (3)&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:Melee Combat 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Misc/Magic&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
&lt;br /&gt;
==Olivia Tuominen==&lt;br /&gt;
&amp;quot;They made a monster and called her peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;:Name:&#039;&#039;&#039; Olivia Tuominen &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Archetype:&#039;&#039;&#039; The Four Murasame &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;:Player:&#039;&#039;&#039; Holle &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;&#039;Primary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Knowledge: 2 (2)&lt;br /&gt;
* Wits: 2 (2)&lt;br /&gt;
* Strength: 3 (5 ; 2+3)&lt;br /&gt;
* Dex: 2 (2)&lt;br /&gt;
* Endurance: 2 (2)&lt;br /&gt;
* Willpower: 3 (5 ; 2+3+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Stats:&#039;&#039;&#039;&lt;br /&gt;
* Ether Pool: 9&lt;br /&gt;
* Health Points: 12&lt;br /&gt;
* Sanity Points: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Magic===&lt;br /&gt;
&#039;&#039;&#039;Major Skills:&#039;&#039;&#039;&lt;br /&gt;
* Dodge: 2 (3; 1+2)&lt;br /&gt;
* Range Combat: 2 (3; 1+2)&lt;br /&gt;
* Melee Combat: 2 (3; 1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Skills:&#039;&#039;&#039;&lt;br /&gt;
*Magic 2 (5 + 10)&lt;br /&gt;
** Energy Blasts 1 (3)&lt;br /&gt;
** Forcefields 1 (3)&lt;br /&gt;
** Healing 1 (3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Skills:&#039;&#039;&#039;&lt;br /&gt;
* Magitek Piloting: 2 (2)&lt;br /&gt;
* Range Combat: 2 (2)&lt;br /&gt;
* Melee Combat: 1&lt;br /&gt;
* Special:&lt;br /&gt;
** Magic: 3 (6; 1+2+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===XP===&lt;br /&gt;
Session 1: +4 XP&lt;br /&gt;
* Lesson: some of Olivia&#039;s comrades are far more innocent than she&#039;s used to (Sylphie in particular). She can only hope that they&#039;ll be able to keep that innocence.&lt;br /&gt;
* Spending: 3 XP - Healing 1&lt;br /&gt;
* Remaining: 1 XP&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Neo-Space_Princess&amp;diff=72029</id>
		<title>Talk:Neo-Space Princess</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Neo-Space_Princess&amp;diff=72029"/>
		<updated>2024-08-09T01:34:44Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ovsol.Nestmile.Nivium.Cibo.18.Avrora===&lt;br /&gt;
[[File:Avrora.jpg|thumb|right]]&lt;br /&gt;
18th awakening of the Cibo twig of the Nivium branch family of Nestmile.&amp;lt;br&amp;gt;&lt;br /&gt;
Icy New Life of the Neosiran Taiga on her first solo mission shepherding a self-piloting ship to Krill carrying 23,000 tons of raw gene-silk and unwittingly accepted an offer to be an approximately local guide to none other than the newly installed Margrave.&amp;lt;br&amp;gt;&lt;br /&gt;
Hilarity almost certainly ensues.&lt;br /&gt;
*Virtue: Probably immune to poison&lt;br /&gt;
*Vice: Confusion and naivety&lt;br /&gt;
*Rank: Not even a peasant but a foreigner!&lt;br /&gt;
*Allies: None&lt;br /&gt;
*Enemies/Rivals: None (?)&lt;br /&gt;
*Aspirations and Goals: It seemed like fun and a good source of experiences, now just survive this pit of snakes (thankfully I&#039;m probably immune to poison)&lt;br /&gt;
*The Empire has good customers for things Nestmile produces.&lt;br /&gt;
**It&#039;s all so very inefficient.  Analogue controls, &#039;&#039;really?&#039;&#039;&lt;br /&gt;
**The formatting of the Monadist faith demonstrates poor compatibility with the Salvation Code despite kernel-level equivalencies&lt;br /&gt;
*Poison Resistance: Made of hyperplastics and composites&lt;br /&gt;
*Feats of Strength: Cinematically absurd&lt;br /&gt;
*Computer Hacking: Making it look easy&lt;br /&gt;
*Melee Fighting: Electromagnetic Bajiquan&lt;br /&gt;
*Sensorium: Did you know I can see through walls?&lt;br /&gt;
*Drive Kernel Tuning: I can &#039;&#039;literally&#039;&#039; see Ahab Waves&lt;br /&gt;
*Imperial Technology: Not her passion&lt;br /&gt;
*Range Weaponry: A decent shot&lt;br /&gt;
*Merchant: Mostly still book skill&lt;br /&gt;
*Bureaucracy: Imperial functionaries are infuriating&lt;br /&gt;
*Politicking: Naif&lt;br /&gt;
*Protocol: Rapidly out of her depth&lt;br /&gt;
*Streetwise: Rapidly out of her depth&lt;br /&gt;
*Incorrect Assumptions: Top Marks&lt;br /&gt;
&lt;br /&gt;
===Colonel William Victor de Brightstar===&lt;br /&gt;
[[File:1445782640867.jpg|thumb|right]]&lt;br /&gt;
Player: lokar&lt;br /&gt;
*Virtue: Excellent Staff Officer&lt;br /&gt;
*Vice: Alcohol, trouble, women&lt;br /&gt;
*Minor Nobel Family (Baron)&lt;br /&gt;
*Third in line for the title (So unlikely)&lt;br /&gt;
*Allies: Colonel Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)&lt;br /&gt;
*Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Grand Duke al-Gramont, Major Katherine Marie Melio&lt;br /&gt;
*A strong Empire is a healthy Empire&lt;br /&gt;
*Aspirations and Goals: Ensure the smooth transition of Margrave&#039;s forces to a proper Imperial force, find a way back into the Core and obtain position in Grand Imperial 	General Staff and rise to top.&lt;br /&gt;
*Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)&lt;br /&gt;
*Space Easter/Space Christmas Space Catholic&lt;br /&gt;
*Bureaucracy: Expert&lt;br /&gt;
*Imperial Officer: Professional&lt;br /&gt;
*Politicking: Professional&lt;br /&gt;
*Protocol: Professional&lt;br /&gt;
*Range Weaponry: Professional&lt;br /&gt;
*Strategy/Tactics: Professional&lt;br /&gt;
*Streetwise: Layman&lt;br /&gt;
*Intelligence Gathering: Layman&lt;br /&gt;
*Culture/History: Layman&lt;br /&gt;
*Stay out of trouble: GOD AWFUL&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
*Trial by fire in the final campaigns of the Federation Wars&lt;br /&gt;
*Rising star (pun not intended) of the Imperial General Staff&lt;br /&gt;
*L&#039;affaire torride&lt;br /&gt;
*Stuck nose where it didn&#039;t belong investigating corruption and illegal arms sales&lt;br /&gt;
*Killed the son of Grand Duke al-Gramont, may be related to point #3 or #4 or both...&lt;br /&gt;
&lt;br /&gt;
===Leopold Maximilian von Askania===&lt;br /&gt;
*Player: SirLagginton&lt;br /&gt;
*Titles: Earl of Vinheim, Second in line for the Archduchy of Askania&lt;br /&gt;
*Rank: Naval Captain of the Imperial Guard&lt;br /&gt;
*Virtue: Heroic Frontline Officer, Honour Untarnished&lt;br /&gt;
*Vice: Unwavering loyalty to his Family, Empire, and Friends, in that order.&lt;br /&gt;
*Allies: Duke Sigismund Dietmar von Askania (elder brother, heir to the archduchy), Countess Adelinde Ingelwara von Askania (younger fraternal twin), Archduchess Sieghilde Grimmacht von Askania (mother), Countess Irina Theresa of Sky-Garden Artemesia (fiance, core noble), Prince Adwyn (best friend, slightly strained after the New Year scandal)&lt;br /&gt;
*Enemies: Princess Derrya (woman scorned, a series of unfortunate misunderstandings), Captain Akram el-Malik (Rising Star Federation Captain, has remembered his name)&lt;br /&gt;
*Aspirations and Goals: To do honour for his family. Live up to the legacy of the Iron Duchess. Try to survive his current post without scandal.&lt;br /&gt;
*Foreign Policy: The ultimate security is one enforced by arms.&lt;br /&gt;
*Religion: Practising Space Catholic.&lt;br /&gt;
*Economy: Mixed Economy, state regulation is necessary for the wellbeing of the people, even if there is such a thing as too much bureaucratic overhead.&lt;br /&gt;
*Class: Commoners of merit should be elevated, the Empire cannot survive under the reins of a stagnant aristocracy.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
*Sent to the Imperial Court as a teenager as a political hostage, where he met and befriended a young Adwyn and his social circle.&lt;br /&gt;
*Blooded in border skirmishes with both Neosiran marauders and the Gilgamesh Federation as an Imperial Guardsman. Personally led an assault that captured a Federation cruiser.&lt;br /&gt;
*Met his future fiancee Countess Irina while escorting a noble delegation for high level talks with Federation officials after border tensions flared up.&lt;br /&gt;
*Assigned to Margrave Ravi by the Emperor as the official Imperial Representative as a way for her powerful family to save face after the disastrous New Year’s Ball.&lt;br /&gt;
&lt;br /&gt;
===Sister Magnolia===&lt;br /&gt;
Once a child of royal gardeners, now an electro-knight and cybernetic warrior-nun of &amp;lt;i&amp;gt;Murus Incendiarius&amp;lt;/i&amp;gt;, she certainly kept the family enthusiasm for shearing and trimming as defender of MONAD. (she also picked up cooking pastries as a hobby)&lt;br /&gt;
&lt;br /&gt;
Most of her body has been replaced by machinery; while her habit and synthetic flesh conceals most of it, her arms are visibly artificial. (the twin beam sabers built into them kept cooking the synthflesh covering, so eventually she just stripped it off) As of the Church’s electro-knights, she’s an expert &amp;lt;i&amp;gt;combatant&amp;lt;/i&amp;gt;, but with very casual approach to social graces and not quite correctly calibrated enthusiasm for her work, she’s not terribly well-equipped to navigating traditional hierarchies of the Empire, with entirely predictable consequences.&lt;br /&gt;
&lt;br /&gt;
Thus, now she is here, tasked with following the Duke Saddam’s condemned and exiled daughter after she escaped the originally-proposed fate of being sent off to a nunnery to quietly compute holy data in isolation, to serve as her spiritual aid and to make sure the already-strayed villainess does not stray from the righteous path even further. Officially.&lt;br /&gt;
&lt;br /&gt;
Theme: “If the villainess won’t come to the nunnery, the nunnery will come to the villainess.”&lt;br /&gt;
&lt;br /&gt;
* Virtue: Reaches Heaven through violence.&lt;br /&gt;
* Vice: The violence. (also pastries)&lt;br /&gt;
* Aspirations: To further hone herself as a weapon of God. Cultivate her own cyber-garden.&lt;br /&gt;
* Current Goals: Having a fun vacation! Which this is &amp;lt;i&amp;gt;almost&amp;lt;/i&amp;gt; like, except maybe with assassins. Assassins!&lt;br /&gt;
* Rank: Electro-Knight of Murus Incendiarius&lt;br /&gt;
* Nature: Heavy combat cyborg&lt;br /&gt;
* Specialty: Sniper&lt;br /&gt;
* Etiquette Level: Overly Friendly&lt;br /&gt;
* Technology: (Tech-)Adept&lt;br /&gt;
* Sense of Direction: lmao&lt;br /&gt;
&lt;br /&gt;
* Allies and Enemies: pending!&lt;br /&gt;
&lt;br /&gt;
* Prized possessions: rosary made from melted-down hull of the battleship her militant order brought down, collection of dried flowers sent from parents on every birthday, Lohengramm-VII heavy sniper rifle&lt;br /&gt;
&lt;br /&gt;
Notes from Past Incidents:&lt;br /&gt;
* Do NOT, under any circumstance, let her duel someone&lt;br /&gt;
* Managed to shoot down a dragoon with a borderline miraculous sniper shot. Just don’t ask what that dragoon crashed &amp;lt;i&amp;gt;into&amp;lt;/i&amp;gt; on the way down.&lt;br /&gt;
* Veteran of Church’s wars to reclaim archeotech, never managed to actually capitalise on it.&lt;br /&gt;
* Once started a minor fire in the gardens when she tried to use her beam sabers as shears. The shame was &amp;lt;i&amp;gt;unbearable&amp;lt;/i&amp;gt;.&lt;br /&gt;
* Seriously, no duels.&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71896</id>
		<title>Akeha Moriyama</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71896"/>
		<updated>2024-06-19T23:16:08Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Information==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Albino&lt;br /&gt;
* Psychic&lt;br /&gt;
* Part of a cult (not very eager)&lt;br /&gt;
* Currently semi-exiled&lt;br /&gt;
* Surprisingly good relationship with family&lt;br /&gt;
* Way too many indie horror game references for her own good in this one&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Short albino girl with huge fluffy white hair and red eyes. (except when they&#039;re gold) Training to play golf since middle school has made her stronger than she seems. The usual SIBIL uniform she wears is white shirt - black skirt - white stockings - black shoes, but she&#039;ll wear Higashigawa uniform to school. Sometimes carries an umbrella. (because albino)&lt;br /&gt;
* Nobody really knows how she slid that hair past school authorities, some pretty hardcore blackmail or shady cult money are suspected. She&#039;s actually a member of the pet club, but it excites and terrifies the hairstyling club in equal amounts.&lt;br /&gt;
* When going to war, brings golf clubs. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* Lives with her parents in SIBIL HQ, huge, well-illuminated and exceptionally sturdy building in more expensive parts of Tokyo&lt;br /&gt;
* Usually gets driven to school by car&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* Psychic powers - or ESP - are based on forcing one&#039;s will upon reality. Sometimes also killing goats with mind bullets.&lt;br /&gt;
* SIBIL claims that achieving balance can help one expand the powers of their mind, and while Akeha is not much of a believer, she can&#039;t really escape the concept that also happens to flatter her.&lt;br /&gt;
* Akeha is personally aware that her powers might have been given a shove by less than wholesome outside means, with potential deeper implications, but her &amp;quot;mentor&amp;quot; is a huge pain to deal with. This is something she&#039;ll have to grapple with when seeking deeper enlightenment though.&lt;br /&gt;
* Has easiest time with applying direct force - telekinesis, pyrokinesis, electrokinesis etc, or reaching towards places she can see. Her ESP can also let her see emotions of others and shield her mind, but she has a lot tougher time wrapping her head around things like probability manipulation or healing magic for now.&lt;br /&gt;
* Technically can fly, she feels sick pretty fast when doing so though. (of paradox)&lt;br /&gt;
* To focus, she usually uses gestures and tools that she can pour her will into (like golf clubs) &lt;br /&gt;
* Since she needs to keep her internal energy up, she fills up on sweets. Her mom&#039;s pretty sure that&#039;s not how this is supposed to work, though.&lt;br /&gt;
* Like a super robot, willpower = power. Her ability to cast is directly tied to her morale and how fired up she is.&lt;br /&gt;
&lt;br /&gt;
===Backstory:===&lt;br /&gt;
&lt;br /&gt;
Technically a member of Scientific Institute for Balanced and Independent Living (or SIBIL, I’m not even going to pretend I can translate this into Japanese), one of the more successful members of the current crop of Japanese new religions, by the way of her parents. Not particularly pious, though, since her parents were runaways from a major yakuza group and took cover where they could, rather than any sort of genuine, sincere belief. (arguably however, that made them an excellent match for SIBIL’s very cynical leadership)&lt;br /&gt;
&lt;br /&gt;
Akeha, named so after the particularly colourful autumn she was born in, is a short albino girl that’s usually thought to be at least one class younger than she actually is, to no shortage of her own annoyance – and, having awakened as a mage sometime back in middle school, technically the promised blessed child of SIBIL, whose particular blend of pseudo-scientific theology promises, among various other things, that those who truly find balance will unlock their inner potential and eventually develop psychic powers.&lt;br /&gt;
&lt;br /&gt;
This is a serious problem for the cult’s leadership, as Akeha is not balanced in any sense of the word, and the child of a runaway yakuza princess and the mafia’s IT guy she eloped with being the first to actually realise that potential rather than any of the highly-respectable, highly-invested and particularly highly-moneyed donors poses all kinds of awkward questions with no easy answers.&lt;br /&gt;
&lt;br /&gt;
As a result, she ended up sent to the most normal, most unexciting high school in Tokyo that the cult’s information network could find, officially to facilitate charitable works for the local homeless and to learn humility to achieve proper balance. (and, as such, technically cut off from the cult&#039;s significant resources for the time being) Nobody directly involved is actually buying it, but Akeha’s keenly aware that her parents (or more precisely, her dad) are mainly surviving by the grace of SIBIL’s leader, and while grumpy isn’t willing to actually rock the boat much as a result. Mostly known at school as “the cult girl” with comically bad temper after an incident involving trying to make her buy some melon bread, three stray cats and an actual melon.&lt;br /&gt;
&lt;br /&gt;
She is also haunted by a dark spirit that’s &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; into golf. This is a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream:&#039;&#039;&#039; Freedom. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tether:&#039;&#039;&#039; Being stuck with SIBIL as very literal lifeline for her and her family. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supplementary Material:===&lt;br /&gt;
[https://docs.google.com/document/d/1PT6o11S8q3H6msXV5OmgGY0Pd6MXet5joeGsgX7rYo4/edit?usp=sharing Going Clubbing] - a story from Akeha&#039;s middle school days, and her first encounter with golf.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast:===&lt;br /&gt;
&#039;&#039;&#039;The Parents:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yukari Moriyama&#039;&#039;&#039; – the mother. Runaway Yakuza princess, housewife and assistant gym trainer within SIBIL. Conceals her tattoos. Terrifying enough that she wears the dead anime mom hairstyle and survives anyways.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ken Moriyama&#039;&#039;&#039; – the father. Was one of the chief IT guys for the syndicate and helped handle its money; there’s technically enough information in his head to get a bunch of important people arrested. Now does more or less the same work with SIBIL. Mutually head over heels in love with Yukari. The two eloped using a golf cart during the syndicate’s business outing, infamously making Akeha’s grandfather on mother’s side so mad that he twisted his golf club into a pretzel on that day. Currently living in the fortress-like SIBIL main compound, though exactly why SIBIL’s willing to take care of such a radioactive pair is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cultists:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SIBIL&#039;&#039;&#039; – like more than a few Japanese new religions, vaguely Western-inspired and existing on the boundary between a religion and philosophical group. Offers education courses and training to find “balance”, from teaching former JSDF members (whom it preferentially targets) floral arrangement and tea ceremony, to teaching concerned housewifes surprisingly practical CQC basics. Makes most of its actual money from computer business and “blessed”, “spiritually balanced” products of its gardens and orchards grown by its followers sold at absurd premiums rather than milking own members dry for donations. Has something of sterile and glowy-scientific aesthetic to its interiors and uniforms, but does not actually have any real connection to the Technocracy. (and probably annoys it in cargo-cult sort of way)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saint Mauve&#039;&#039;&#039; – or so her pseudonym goes. Giant of a woman wearing an equally huge hat and coat (Akeha refers to her as “Mrs. X” when she’s very sure she’s not around and it’s not much of an exaggeration) who used to be a mercenary before a particularly unfortunate encounter with a werewolf left her unit massacred and her desperately looking for early retirement. Set SIBIL up in hopes to peacefully live out her days with three yachts and a private island with a fancy beach rather than anything resembling sincere belief. Akeha’s clearly supernatural abilities brought back unwelcome memories, but everyone she knows on the secret side of the world is at least kind of evil, so she dumped her on some unsuspecting high school while she tries to figure out what to do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hana Sakata&#039;&#039;&#039; – Mauve’s old comrade, currently in charge of the cult’s security force, uncharitably referred to as “vaporwave stormtroopers” by Akeha, and a lot more relaxed than one might think looking at her scars and muscles. Drives her to school in her Toyota Hilux. Appreciates the rides, since Akeha not being terribly faithful means she can stop pretending for a while as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Esoteric:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Golfer&#039;&#039;&#039; – an ominous spirit from beyond that haunts Akeha, appearing in her dreams as a woman wearing a faceless mask, and might have connection to her awakening. Unlike most other outer horrors, seems genuinely uninterested in feeding on humans and their souls to remain in this world. Technically her spiritual mentor, but in practice won’t help with anything until Akeha plays a match of golf first, which isn’t terribly convenient when you’re a high schooler living inside Tokyo, and goodness knows what’d happen if any actual mage heard about this. Refuses to give its actual name.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics:=&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Akeha Moriyama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Orphan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horrible Psychic Child/Golfer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Guardian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Rogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Primordial &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paradox:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;  [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; 4 (Accurate)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; 4 (Spatial Awareness)&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5 (Bright)&lt;br /&gt;
* &#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; 4 (Eerie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities:==&lt;br /&gt;
&lt;br /&gt;
===Talents:===&lt;br /&gt;
* &#039;&#039;&#039;Alertness:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 4 (Auras)&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Esoterica:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Meditation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Research:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Computer:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Security:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Technology:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Knowledges:===&lt;br /&gt;
* &#039;&#039;&#039;Medicine:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Occult:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Science:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
==Magic:==&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Forces:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Correspondence:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Mind:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Prime:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds:===&lt;br /&gt;
* &#039;&#039;&#039;Avatar:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Dream:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Merits:===&lt;br /&gt;
* &#039;&#039;&#039;Prestige:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spirit Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Flaws:===&lt;br /&gt;
* &#039;&#039;&#039;Highschooler:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Echoes:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Insane Mentor:&#039;&#039;&#039; 1 (technically worse than that, but &amp;quot;diabolical&amp;quot; feels not entirely accurate either)&lt;br /&gt;
* &#039;&#039;&#039;Short:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Session Records==&lt;br /&gt;
* Session 1: Prologue (3 XP)&lt;br /&gt;
- Mr Sato: SIBIL&#039;s supplicant, received cat-enhanced soul rescue operation. &amp;lt;br&amp;gt;&lt;br /&gt;
- SIBIL&#039;s meditation: designed to leverage all senses to let one achieve balance and inner peace. (cynical reading is that it&#039;s a grab-bag of elements that sounded cool or meaningful but not necessarily coherent) &amp;lt;br&amp;gt;&lt;br /&gt;
- K-Technologies Group: up to AI-themed no good, has a HQ at the edge of Tokyo, surrounded by farmland &amp;lt;br&amp;gt;&lt;br /&gt;
- KTech&#039;s general manager: shady literally and metaphorically, involved in draining souls of investors, maybe others as well. Had strong aura of prime + correspondence + something else. &amp;lt;br&amp;gt;&lt;br /&gt;
- Operation Shitpost is Go! &amp;lt;br&amp;gt;&lt;br /&gt;
* Session 2: K-Tech&#039;s HQ misadventures begin! (3 XP)&lt;br /&gt;
- Enchantments: 5 successes of mindshield that burns anything meddling with Prime/Forces, Mind/Prime/Forces/Corr 1 boosted perception (to-hit difficulty reducer) &amp;lt;br&amp;gt;&lt;br /&gt;
- 1 quint used &amp;lt;br&amp;gt;&lt;br /&gt;
- Rest TBD &amp;lt;br&amp;gt;&lt;br /&gt;
* Session 3: Misadventures continue! (5 XP)&lt;br /&gt;
- events TBD in the morning &amp;lt;br&amp;gt;&lt;br /&gt;
- 1 paradox gained &amp;lt;br&amp;gt;&lt;br /&gt;
- boss fight looms! &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71893</id>
		<title>Akeha Moriyama</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71893"/>
		<updated>2024-06-19T19:06:19Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Information==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Albino&lt;br /&gt;
* Psychic&lt;br /&gt;
* Part of a cult (not very eager)&lt;br /&gt;
* Currently semi-exiled&lt;br /&gt;
* Surprisingly good relationship with family&lt;br /&gt;
* Way too many indie horror game references for her own good in this one&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Short albino girl with huge fluffy white hair and red eyes. (except when they&#039;re gold) Training to play golf since middle school has made her stronger than she seems. The usual SIBIL uniform she wears is white shirt - black skirt - white stockings - black shoes, but she&#039;ll wear Higashigawa uniform to school. Sometimes carries an umbrella. (because albino)&lt;br /&gt;
* Nobody really knows how she slid that hair past school authorities, some pretty hardcore blackmail or shady cult money are suspected. She&#039;s actually a member of the pet club, but it excites and terrifies the hairstyling club in equal amounts.&lt;br /&gt;
* When going to war, brings golf clubs. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* Lives with her parents in SIBIL HQ, huge, well-illuminated and exceptionally sturdy building in more expensive parts of Tokyo&lt;br /&gt;
* Usually gets driven to school by car&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* Psychic powers - or ESP - are based on forcing one&#039;s will upon reality. Sometimes also killing goats with mind bullets.&lt;br /&gt;
* SIBIL claims that achieving balance can help one expand the powers of their mind, and while Akeha is not much of a believer, she can&#039;t really escape the concept that also happens to flatter her.&lt;br /&gt;
* Akeha is personally aware that her powers might have been given a shove by less than wholesome outside means, with potential deeper implications, but her &amp;quot;mentor&amp;quot; is a huge pain to deal with. This is something she&#039;ll have to grapple with when seeking deeper enlightenment though.&lt;br /&gt;
* Has easiest time with applying direct force - telekinesis, pyrokinesis, electrokinesis etc, or reaching towards places she can see. Her ESP can also let her see emotions of others and shield her mind, but she has a lot tougher time wrapping her head around things like probability manipulation or healing magic for now.&lt;br /&gt;
* Technically can fly, she feels sick pretty fast when doing so though. (of paradox)&lt;br /&gt;
* To focus, she usually uses gestures and tools that she can pour her will into (like golf clubs) &lt;br /&gt;
* Since she needs to keep her internal energy up, she fills up on sweets. Her mom&#039;s pretty sure that&#039;s not how this is supposed to work, though.&lt;br /&gt;
* Like a super robot, willpower = power. Her ability to cast is directly tied to her morale and how fired up she is.&lt;br /&gt;
&lt;br /&gt;
===Backstory:===&lt;br /&gt;
&lt;br /&gt;
Technically a member of Scientific Institute for Balanced and Independent Living (or SIBIL, I’m not even going to pretend I can translate this into Japanese), one of the more successful members of the current crop of Japanese new religions, by the way of her parents. Not particularly pious, though, since her parents were runaways from a major yakuza group and took cover where they could, rather than any sort of genuine, sincere belief. (arguably however, that made them an excellent match for SIBIL’s very cynical leadership)&lt;br /&gt;
&lt;br /&gt;
Akeha, named so after the particularly colourful autumn she was born in, is a short albino girl that’s usually thought to be at least one class younger than she actually is, to no shortage of her own annoyance – and, having awakened as a mage sometime back in middle school, technically the promised blessed child of SIBIL, whose particular blend of pseudo-scientific theology promises, among various other things, that those who truly find balance will unlock their inner potential and eventually develop psychic powers.&lt;br /&gt;
&lt;br /&gt;
This is a serious problem for the cult’s leadership, as Akeha is not balanced in any sense of the word, and the child of a runaway yakuza princess and the mafia’s IT guy she eloped with being the first to actually realise that potential rather than any of the highly-respectable, highly-invested and particularly highly-moneyed donors poses all kinds of awkward questions with no easy answers.&lt;br /&gt;
&lt;br /&gt;
As a result, she ended up sent to the most normal, most unexciting high school in Tokyo that the cult’s information network could find, officially to facilitate charitable works for the local homeless and to learn humility to achieve proper balance. (and, as such, technically cut off from the cult&#039;s significant resources for the time being) Nobody directly involved is actually buying it, but Akeha’s keenly aware that her parents (or more precisely, her dad) are mainly surviving by the grace of SIBIL’s leader, and while grumpy isn’t willing to actually rock the boat much as a result. Mostly known at school as “the cult girl” with comically bad temper after an incident involving trying to make her buy some melon bread, three stray cats and an actual melon.&lt;br /&gt;
&lt;br /&gt;
She is also haunted by a dark spirit that’s &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; into golf. This is a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream:&#039;&#039;&#039; Freedom. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tether:&#039;&#039;&#039; Being stuck with SIBIL as very literal lifeline for her and her family. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supplementary Material:===&lt;br /&gt;
[https://docs.google.com/document/d/1PT6o11S8q3H6msXV5OmgGY0Pd6MXet5joeGsgX7rYo4/edit?usp=sharing Going Clubbing] - a story from Akeha&#039;s middle school days, and her first encounter with golf.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast:===&lt;br /&gt;
&#039;&#039;&#039;The Parents:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yukari Moriyama&#039;&#039;&#039; – the mother. Runaway Yakuza princess, housewife and assistant gym trainer within SIBIL. Conceals her tattoos. Terrifying enough that she wears the dead anime mom hairstyle and survives anyways.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ken Moriyama&#039;&#039;&#039; – the father. Was one of the chief IT guys for the syndicate and helped handle its money; there’s technically enough information in his head to get a bunch of important people arrested. Now does more or less the same work with SIBIL. Mutually head over heels in love with Yukari. The two eloped using a golf cart during the syndicate’s business outing, infamously making Akeha’s grandfather on mother’s side so mad that he twisted his golf club into a pretzel on that day. Currently living in the fortress-like SIBIL main compound, though exactly why SIBIL’s willing to take care of such a radioactive pair is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cultists:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SIBIL&#039;&#039;&#039; – like more than a few Japanese new religions, vaguely Western-inspired and existing on the boundary between a religion and philosophical group. Offers education courses and training to find “balance”, from teaching former JSDF members (whom it preferentially targets) floral arrangement and tea ceremony, to teaching concerned housewifes surprisingly practical CQC basics. Makes most of its actual money from computer business and “blessed”, “spiritually balanced” products of its gardens and orchards grown by its followers sold at absurd premiums rather than milking own members dry for donations. Has something of sterile and glowy-scientific aesthetic to its interiors and uniforms, but does not actually have any real connection to the Technocracy. (and probably annoys it in cargo-cult sort of way)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saint Mauve&#039;&#039;&#039; – or so her pseudonym goes. Giant of a woman wearing an equally huge hat and coat (Akeha refers to her as “Mrs. X” when she’s very sure she’s not around and it’s not much of an exaggeration) who used to be a mercenary before a particularly unfortunate encounter with a werewolf left her unit massacred and her desperately looking for early retirement. Set SIBIL up in hopes to peacefully live out her days with three yachts and a private island with a fancy beach rather than anything resembling sincere belief. Akeha’s clearly supernatural abilities brought back unwelcome memories, but everyone she knows on the secret side of the world is at least kind of evil, so she dumped her on some unsuspecting high school while she tries to figure out what to do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hana Sakata&#039;&#039;&#039; – Mauve’s old comrade, currently in charge of the cult’s security force, uncharitably referred to as “vaporwave stormtroopers” by Akeha, and a lot more relaxed than one might think looking at her scars and muscles. Drives her to school in her Toyota Hilux. Appreciates the rides, since Akeha not being terribly faithful means she can stop pretending for a while as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Esoteric:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Golfer&#039;&#039;&#039; – an ominous spirit from beyond that haunts Akeha, appearing in her dreams as a woman wearing a faceless mask, and might have connection to her awakening. Unlike most other outer horrors, seems genuinely uninterested in feeding on humans and their souls to remain in this world. Technically her spiritual mentor, but in practice won’t help with anything until Akeha plays a match of golf first, which isn’t terribly convenient when you’re a high schooler living inside Tokyo, and goodness knows what’d happen if any actual mage heard about this. Refuses to give its actual name.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics:=&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Akeha Moriyama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Orphan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horrible Psychic Child/Golfer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Guardian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Rogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Primordial &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paradox:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;  [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; 4 (Accurate)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; 4 (Spatial Awareness)&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5 (Bright)&lt;br /&gt;
* &#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; 4 (Eerie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities:==&lt;br /&gt;
&lt;br /&gt;
===Talents:===&lt;br /&gt;
* &#039;&#039;&#039;Alertness:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 4 (Auras)&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Esoterica:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Meditation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Research:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Computer:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Security:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Technology:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Knowledges:===&lt;br /&gt;
* &#039;&#039;&#039;Medicine:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Occult:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Science:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
==Magic:==&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Forces:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Correspondence:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Mind:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Prime:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds:===&lt;br /&gt;
* &#039;&#039;&#039;Avatar:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Dream:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Merits:===&lt;br /&gt;
* &#039;&#039;&#039;Prestige:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spirit Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Flaws:===&lt;br /&gt;
* &#039;&#039;&#039;Highschooler:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Echoes:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Insane Mentor:&#039;&#039;&#039; 1 (technically worse than that, but &amp;quot;diabolical&amp;quot; feels not entirely accurate either)&lt;br /&gt;
* &#039;&#039;&#039;Short:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Session Records==&lt;br /&gt;
* Session 1: Prologue (3XP)&lt;br /&gt;
- Mr Sato: SIBIL&#039;s supplicant, received cat-enhanced soul rescue operation. &amp;lt;br&amp;gt;&lt;br /&gt;
- SIBIL&#039;s meditation: designed to leverage all senses to let one achieve balance and inner peace. (cynical reading is that it&#039;s a grab-bag of elements that sounded cool or meaningful but not necessarily coherent) &amp;lt;br&amp;gt;&lt;br /&gt;
- K-Technologies Group: up to AI-themed no good, has a HQ at the edge of Tokyo, surrounded by farmland &amp;lt;br&amp;gt;&lt;br /&gt;
- KTech&#039;s general manager: shady literally and metaphorically, involved in draining souls of investors, maybe others as well. Had strong aura of prime + correspondence + something else. &amp;lt;br&amp;gt;&lt;br /&gt;
- Operation Shitpost is Go! &amp;lt;br&amp;gt;&lt;br /&gt;
* Session 2: K-Tech&#039;s HQ misadventures begin! (3 XP)&lt;br /&gt;
- Enchantments: 5 successes of mindshield that burns anything meddling with Prime/Forces, Mind/Prime/Forces/Corr 1 boosted perception (to-hit difficulty reducer) &amp;lt;br&amp;gt;&lt;br /&gt;
- 1 quint used &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71840</id>
		<title>Akeha Moriyama</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71840"/>
		<updated>2024-06-02T21:13:17Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Information==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Albino&lt;br /&gt;
* Psychic&lt;br /&gt;
* Part of a cult (not very eager)&lt;br /&gt;
* Currently semi-exiled&lt;br /&gt;
* Surprisingly good relationship with family&lt;br /&gt;
* Way too many indie horror game references for her own good in this one&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Short albino girl with huge fluffy white hair and red eyes. (except when they&#039;re gold) Training to play golf since middle school has made her stronger than she seems. The usual SIBIL uniform she wears is white shirt - black skirt - white stockings - black shoes, but she&#039;ll wear Higashigawa uniform to school. Sometimes carries an umbrella. (because albino)&lt;br /&gt;
* Nobody really knows how she slid that hair past school authorities, some pretty hardcore blackmail or shady cult money are suspected. She&#039;s actually a member of the pet club, but it excites and terrifies the hairstyling club in equal amounts.&lt;br /&gt;
* When going to war, brings golf clubs. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* Lives with her parents in SIBIL HQ, huge, well-illuminated and exceptionally sturdy building in more expensive parts of Tokyo&lt;br /&gt;
* Usually gets driven to school by car&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* Psychic powers - or ESP - are based on forcing one&#039;s will upon reality. Sometimes also killing goats with mind bullets.&lt;br /&gt;
* SIBIL claims that achieving balance can help one expand the powers of their mind, and while Akeha is not much of a believer, she can&#039;t really escape the concept that also happens to flatter her.&lt;br /&gt;
* Akeha is personally aware that her powers might have been given a shove by less than wholesome outside means, with potential deeper implications, but her &amp;quot;mentor&amp;quot; is a huge pain to deal with. This is something she&#039;ll have to grapple with when seeking deeper enlightenment though.&lt;br /&gt;
* Has easiest time with applying direct force - telekinesis, pyrokinesis, electrokinesis etc, or reaching towards places she can see. Her ESP can also let her see emotions of others and shield her mind, but she has a lot tougher time wrapping her head around things like probability manipulation or healing magic for now.&lt;br /&gt;
* Technically can fly, she feels sick pretty fast when doing so though. (of paradox)&lt;br /&gt;
* To focus, she usually uses gestures and tools that she can pour her will into (like golf clubs) &lt;br /&gt;
* Since she needs to keep her internal energy up, she fills up on sweets. Her mom&#039;s pretty sure that&#039;s not how this is supposed to work, though.&lt;br /&gt;
* Like a super robot, willpower = power. Her ability to cast is directly tied to her morale and how fired up she is.&lt;br /&gt;
&lt;br /&gt;
===Backstory:===&lt;br /&gt;
&lt;br /&gt;
Technically a member of Scientific Institute for Balanced and Independent Living (or SIBIL, I’m not even going to pretend I can translate this into Japanese), one of the more successful members of the current crop of Japanese new religions, by the way of her parents. Not particularly pious, though, since her parents were runaways from a major yakuza group and took cover where they could, rather than any sort of genuine, sincere belief. (arguably however, that made them an excellent match for SIBIL’s very cynical leadership)&lt;br /&gt;
&lt;br /&gt;
Akeha, named so after the particularly colourful autumn she was born in, is a short albino girl that’s usually thought to be at least one class younger than she actually is, to no shortage of her own annoyance – and, having awakened as a mage sometime back in middle school, technically the promised blessed child of SIBIL, whose particular blend of pseudo-scientific theology promises, among various other things, that those who truly find balance will unlock their inner potential and eventually develop psychic powers.&lt;br /&gt;
&lt;br /&gt;
This is a serious problem for the cult’s leadership, as Akeha is not balanced in any sense of the word, and the child of a runaway yakuza princess and the mafia’s IT guy she eloped with being the first to actually realise that potential rather than any of the highly-respectable, highly-invested and particularly highly-moneyed donors poses all kinds of awkward questions with no easy answers.&lt;br /&gt;
&lt;br /&gt;
As a result, she ended up sent to the most normal, most unexciting high school in Tokyo that the cult’s information network could find, officially to facilitate charitable works for the local homeless and to learn humility to achieve proper balance. (and, as such, technically cut off from the cult&#039;s significant resources for the time being) Nobody directly involved is actually buying it, but Akeha’s keenly aware that her parents (or more precisely, her dad) are mainly surviving by the grace of SIBIL’s leader, and while grumpy isn’t willing to actually rock the boat much as a result. Mostly known at school as “the cult girl” with comically bad temper after an incident involving trying to make her buy some melon bread, three stray cats and an actual melon.&lt;br /&gt;
&lt;br /&gt;
She is also haunted by a dark spirit that’s &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; into golf. This is a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream:&#039;&#039;&#039; Freedom. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tether:&#039;&#039;&#039; Being stuck with SIBIL as very literal lifeline for her and her family. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supplementary Material:===&lt;br /&gt;
[https://docs.google.com/document/d/1PT6o11S8q3H6msXV5OmgGY0Pd6MXet5joeGsgX7rYo4/edit?usp=sharing Going Clubbing] - a story from Akeha&#039;s middle school days, and her first encounter with golf.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast:===&lt;br /&gt;
&#039;&#039;&#039;The Parents:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yukari Moriyama&#039;&#039;&#039; – the mother. Runaway Yakuza princess, housewife and assistant gym trainer within SIBIL. Conceals her tattoos. Terrifying enough that she wears the dead anime mom hairstyle and survives anyways.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ken Moriyama&#039;&#039;&#039; – the father. Was one of the chief IT guys for the syndicate and helped handle its money; there’s technically enough information in his head to get a bunch of important people arrested. Now does more or less the same work with SIBIL. Mutually head over heels in love with Yukari. The two eloped using a golf cart during the syndicate’s business outing, infamously making Akeha’s grandfather on mother’s side so mad that he twisted his golf club into a pretzel on that day. Currently living in the fortress-like SIBIL main compound, though exactly why SIBIL’s willing to take care of such a radioactive pair is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cultists:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SIBIL&#039;&#039;&#039; – like more than a few Japanese new religions, vaguely Western-inspired and existing on the boundary between a religion and philosophical group. Offers education courses and training to find “balance”, from teaching former JSDF members (whom it preferentially targets) floral arrangement and tea ceremony, to teaching concerned housewifes surprisingly practical CQC basics. Makes most of its actual money from computer business and “blessed”, “spiritually balanced” products of its gardens and orchards grown by its followers sold at absurd premiums rather than milking own members dry for donations. Has something of sterile and glowy-scientific aesthetic to its interiors and uniforms, but does not actually have any real connection to the Technocracy. (and probably annoys it in cargo-cult sort of way)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saint Mauve&#039;&#039;&#039; – or so her pseudonym goes. Giant of a woman wearing an equally huge hat and coat (Akeha refers to her as “Mrs. X” when she’s very sure she’s not around and it’s not much of an exaggeration) who used to be a mercenary before a particularly unfortunate encounter with a werewolf left her unit massacred and her desperately looking for early retirement. Set SIBIL up in hopes to peacefully live out her days with three yachts and a private island with a fancy beach rather than anything resembling sincere belief. Akeha’s clearly supernatural abilities brought back unwelcome memories, but everyone she knows on the secret side of the world is at least kind of evil, so she dumped her on some unsuspecting high school while she tries to figure out what to do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hana Sakata&#039;&#039;&#039; – Mauve’s old comrade, currently in charge of the cult’s security force, uncharitably referred to as “vaporwave stormtroopers” by Akeha, and a lot more relaxed than one might think looking at her scars and muscles. Drives her to school in her Toyota Hilux. Appreciates the rides, since Akeha not being terribly faithful means she can stop pretending for a while as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Esoteric:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Golfer&#039;&#039;&#039; – an ominous spirit from beyond that haunts Akeha, appearing in her dreams as a woman wearing a faceless mask, and might have connection to her awakening. Unlike most other outer horrors, seems genuinely uninterested in feeding on humans and their souls to remain in this world. Technically her spiritual mentor, but in practice won’t help with anything until Akeha plays a match of golf first, which isn’t terribly convenient when you’re a high schooler living inside Tokyo, and goodness knows what’d happen if any actual mage heard about this. Refuses to give its actual name.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics:=&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Akeha Moriyama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Orphan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horrible Psychic Child/Golfer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Guardian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Rogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Primordial &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paradox:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;  [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; 4 (Accurate)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; 4 (Spatial Awareness)&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5 (Bright)&lt;br /&gt;
* &#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; 4 (Eerie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities:==&lt;br /&gt;
&lt;br /&gt;
===Talents:===&lt;br /&gt;
* &#039;&#039;&#039;Alertness:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 4 (Auras)&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Esoterica:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Meditation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Research:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Computer:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Security:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Technology:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Knowledges:===&lt;br /&gt;
* &#039;&#039;&#039;Medicine:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Occult:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Science:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
==Magic:==&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Forces:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Correspondence:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Mind:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Prime:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds:===&lt;br /&gt;
* &#039;&#039;&#039;Avatar:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Dream:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Merits:===&lt;br /&gt;
* &#039;&#039;&#039;Prestige:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spirit Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Flaws:===&lt;br /&gt;
* &#039;&#039;&#039;Highschooler:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Echoes:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Insane Mentor:&#039;&#039;&#039; 1 (technically worse than that, but &amp;quot;diabolical&amp;quot; feels not entirely accurate either)&lt;br /&gt;
* &#039;&#039;&#039;Short:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Session Records==&lt;br /&gt;
* Session 1: Prologue (3XP)&lt;br /&gt;
- Mr Sato: SIBIL&#039;s supplicant, received cat-enhanced soul rescue operation. &amp;lt;br&amp;gt;&lt;br /&gt;
- SIBIL&#039;s meditation: designed to leverage all senses to let one achieve balance and inner peace. (cynical reading is that it&#039;s a grab-bag of elements that sounded cool or meaningful but not necessarily coherent) &amp;lt;br&amp;gt;&lt;br /&gt;
- K-Technologies Group: up to AI-themed no good, has a HQ at the edge of Tokyo, surrounded by farmland &amp;lt;br&amp;gt;&lt;br /&gt;
- KTech&#039;s general manager: shady literally and metaphorically, involved in draining souls of investors, maybe others as well. Had strong aura of prime + correspondence + something else. &amp;lt;br&amp;gt;&lt;br /&gt;
- Operation Shitpost is Go! &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71746</id>
		<title>Akeha Moriyama</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Akeha_Moriyama&amp;diff=71746"/>
		<updated>2024-01-30T22:32:26Z</updated>

		<summary type="html">&lt;p&gt;Holle: Created page with &amp;quot;==Useful Information== ===Concept Keywords=== * Albino * Psychic * Part of a cult (not very eager) * Currently semi-exiled * Surprisingly good relationship with family * Way t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Information==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Albino&lt;br /&gt;
* Psychic&lt;br /&gt;
* Part of a cult (not very eager)&lt;br /&gt;
* Currently semi-exiled&lt;br /&gt;
* Surprisingly good relationship with family&lt;br /&gt;
* Way too many indie horror game references for her own good in this one&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Short albino girl with huge fluffy white hair and red eyes. (except when they&#039;re gold) Training to play golf since middle school has made her stronger than she seems. The usual SIBIL uniform she wears is white shirt - black skirt - white stockings - black shoes, but she&#039;ll wear Higashigawa uniform to school. Sometimes carries an umbrella. (because albino)&lt;br /&gt;
* Nobody really knows how she slid that hair past school authorities, some pretty hardcore blackmail or shady cult money are suspected. She&#039;s actually a member of the pet club, but it excites and terrifies the hairstyling club in equal amounts.&lt;br /&gt;
* When going to war, brings golf clubs. &lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* Lives with her parents in SIBIL HQ, huge, well-illuminated and exceptionally sturdy building in more expensive parts of Tokyo&lt;br /&gt;
* Usually gets driven to school by car&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* Psychic powers - or ESP - are based on forcing one&#039;s will upon reality. Sometimes also killing goats with mind bullets.&lt;br /&gt;
* SIBIL claims that achieving balance can help one expand the powers of their mind, and while Akeha is not much of a believer, she can&#039;t really escape the concept that also happens to flatter her.&lt;br /&gt;
* Akeha is personally aware that her powers might have been given a shove by less than wholesome outside means, with potential deeper implications, but her &amp;quot;mentor&amp;quot; is a huge pain to deal with. This is something she&#039;ll have to grapple with when seeking deeper enlightenment though.&lt;br /&gt;
* Has easiest time with applying direct force - telekinesis, pyrokinesis, electrokinesis etc, or reaching towards places she can see. Her ESP can also let her see emotions of others and shield her mind, but she has a lot tougher time wrapping her head around things like probability manipulation or healing magic for now.&lt;br /&gt;
* Technically can fly, she feels sick pretty fast when doing so though. (of paradox)&lt;br /&gt;
* To focus, she usually uses gestures and tools that she can pour her will into (like golf clubs) &lt;br /&gt;
* Since she needs to keep her internal energy up, she fills up on sweets. Her mom&#039;s pretty sure that&#039;s not how this is supposed to work, though.&lt;br /&gt;
* Like a super robot, willpower = power. Her ability to cast is directly tied to her morale and how fired up she is.&lt;br /&gt;
&lt;br /&gt;
===Backstory:===&lt;br /&gt;
&lt;br /&gt;
Technically a member of Scientific Institute for Balanced and Independent Living (or SIBIL, I’m not even going to pretend I can translate this into Japanese), one of the more successful members of the current crop of Japanese new religions, by the way of her parents. Not particularly pious, though, since her parents were runaways from a major yakuza group and took cover where they could, rather than any sort of genuine, sincere belief. (arguably however, that made them an excellent match for SIBIL’s very cynical leadership)&lt;br /&gt;
&lt;br /&gt;
Akeha, named so after the particularly colourful autumn she was born in, is a short albino girl that’s usually thought to be at least one class younger than she actually is, to no shortage of her own annoyance – and, having awakened as a mage sometime back in middle school, technically the promised blessed child of SIBIL, whose particular blend of pseudo-scientific theology promises, among various other things, that those who truly find balance will unlock their inner potential and eventually develop psychic powers.&lt;br /&gt;
&lt;br /&gt;
This is a serious problem for the cult’s leadership, as Akeha is not balanced in any sense of the word, and the child of a runaway yakuza princess and the mafia’s IT guy she eloped with being the first to actually realise that potential rather than any of the highly-respectable, highly-invested and particularly highly-moneyed donors poses all kinds of awkward questions with no easy answers.&lt;br /&gt;
&lt;br /&gt;
As a result, she ended up sent to the most normal, most unexciting high school in Tokyo that the cult’s information network could find, officially to facilitate charitable works for the local homeless and to learn humility to achieve proper balance. (and, as such, technically cut off from the cult&#039;s significant resources for the time being) Nobody directly involved is actually buying it, but Akeha’s keenly aware that her parents (or more precisely, her dad) are mainly surviving by the grace of SIBIL’s leader, and while grumpy isn’t willing to actually rock the boat much as a result. Mostly known at school as “the cult girl” with comically bad temper after an incident involving trying to make her buy some melon bread, three stray cats and an actual melon.&lt;br /&gt;
&lt;br /&gt;
She is also haunted by a dark spirit that’s &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; into golf. This is a problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream:&#039;&#039;&#039; Freedom. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tether:&#039;&#039;&#039; Being stuck with SIBIL as very literal lifeline for her and her family. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supplementary Material:===&lt;br /&gt;
[https://docs.google.com/document/d/1PT6o11S8q3H6msXV5OmgGY0Pd6MXet5joeGsgX7rYo4/edit?usp=sharing Going Clubbing] - a story from Akeha&#039;s middle school days, and her first encounter with golf.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast:===&lt;br /&gt;
&#039;&#039;&#039;The Parents:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yukari Moriyama&#039;&#039;&#039; – the mother. Runaway Yakuza princess, housewife and assistant gym trainer within SIBIL. Conceals her tattoos. Terrifying enough that she wears the dead anime mom hairstyle and survives anyways.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ken Moriyama&#039;&#039;&#039; – the father. Was one of the chief IT guys for the syndicate and helped handle its money; there’s technically enough information in his head to get a bunch of important people arrested. Now does more or less the same work with SIBIL. Mutually head over heels in love with Yukari. The two eloped using a golf cart during the syndicate’s business outing, infamously making Akeha’s grandfather on mother’s side so mad that he twisted his golf club into a pretzel on that day. Currently living in the fortress-like SIBIL main compound, though exactly why SIBIL’s willing to take care of such a radioactive pair is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cultists:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SIBIL&#039;&#039;&#039; – like more than a few Japanese new religions, vaguely Western-inspired and existing on the boundary between a religion and philosophical group. Offers education courses and training to find “balance”, from teaching former JSDF members (whom it preferentially targets) floral arrangement and tea ceremony, to teaching concerned housewifes surprisingly practical CQC basics. Makes most of its actual money from computer business and “blessed”, “spiritually balanced” products of its gardens and orchards grown by its followers sold at absurd premiums rather than milking own members dry for donations. Has something of sterile and glowy-scientific aesthetic to its interiors and uniforms, but does not actually have any real connection to the Technocracy. (and probably annoys it in cargo-cult sort of way)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saint Mauve&#039;&#039;&#039; – or so her pseudonym goes. Giant of a woman wearing an equally huge hat and coat (Akeha refers to her as “Mrs. X” when she’s very sure she’s not around and it’s not much of an exaggeration) who used to be a mercenary before a particularly unfortunate encounter with a werewolf left her unit massacred and her desperately looking for early retirement. Set SIBIL up in hopes to peacefully live out her days with three yachts and a private island with a fancy beach rather than anything resembling sincere belief. Akeha’s clearly supernatural abilities brought back unwelcome memories, but everyone she knows on the secret side of the world is at least kind of evil, so she dumped her on some unsuspecting high school while she tries to figure out what to do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hana Sakata&#039;&#039;&#039; – Mauve’s old comrade, currently in charge of the cult’s security force, uncharitably referred to as “vaporwave stormtroopers” by Akeha, and a lot more relaxed than one might think looking at her scars and muscles. Drives her to school in her Toyota Hilux. Appreciates the rides, since Akeha not being terribly faithful means she can stop pretending for a while as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Esoteric:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Golfer&#039;&#039;&#039; – an ominous spirit from beyond that haunts Akeha, appearing in her dreams as a woman wearing a faceless mask, and might have connection to her awakening. Unlike most other outer horrors, seems genuinely uninterested in feeding on humans and their souls to remain in this world. Technically her spiritual mentor, but in practice won’t help with anything until Akeha plays a match of golf first, which isn’t terribly convenient when you’re a high schooler living inside Tokyo, and goodness knows what’d happen if any actual mage heard about this. Refuses to give its actual name.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics:=&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Akeha Moriyama &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Orphan &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Horrible Psychic Child/Golfer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Guardian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Rogue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Primordial &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Paradox:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039;  [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8/8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; 4 (Accurate)&lt;br /&gt;
* &#039;&#039;&#039;Stamina:&#039;&#039;&#039; 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; 4 (Spatial Awareness)&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5 (Bright)&lt;br /&gt;
* &#039;&#039;&#039;Wits:&#039;&#039;&#039; 3&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Charisma:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; 4 (Eerie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities:==&lt;br /&gt;
&lt;br /&gt;
===Talents:===&lt;br /&gt;
* &#039;&#039;&#039;Alertness:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 4 (Auras)&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Esoterica:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Meditation:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Melee:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Research:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Computer:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Security:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Technology:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Knowledges:===&lt;br /&gt;
* &#039;&#039;&#039;Medicine:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Occult:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Science:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
==Magic:==&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Forces:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Correspondence:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Mind:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Prime:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds:===&lt;br /&gt;
* &#039;&#039;&#039;Avatar:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Dream:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Merits:===&lt;br /&gt;
* &#039;&#039;&#039;Prestige:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spirit Mentor:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Flaws:===&lt;br /&gt;
* &#039;&#039;&#039;Highschooler:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Echoes:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Insane Mentor:&#039;&#039;&#039; 1 (technically worse than that, but &amp;quot;diabolical&amp;quot; feels not entirely accurate either)&lt;br /&gt;
* &#039;&#039;&#039;Short:&#039;&#039;&#039; 3&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Tokyo:_Dreams_in_Springtime&amp;diff=71744</id>
		<title>Talk:Tokyo: Dreams in Springtime</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Tokyo:_Dreams_in_Springtime&amp;diff=71744"/>
		<updated>2024-01-30T21:35:09Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Ishida Megumi]]=&lt;br /&gt;
:Player: Silence&lt;br /&gt;
:Concept: Chuuni turned NEET turned Kuro-Mahou&#039;s Heir&lt;br /&gt;
&lt;br /&gt;
=[[Higashibayashi Yayoi]]=&lt;br /&gt;
:Player: Peel&lt;br /&gt;
:Concept: Delinquent miko&lt;br /&gt;
&lt;br /&gt;
=[[Kajiyashiki Asahi]]=&lt;br /&gt;
:Player: Exhack&lt;br /&gt;
:Concept: Tokusatsu Heroine&lt;br /&gt;
&lt;br /&gt;
=[[Niwa Tsubomi]]=&lt;br /&gt;
:Player: Mal&lt;br /&gt;
:Concept: Queen of a Dreamland&lt;br /&gt;
&lt;br /&gt;
=[[Shiki Hsiao]]=&lt;br /&gt;
:Player: Estro&lt;br /&gt;
:Concept: Shut-in little-Goth&lt;br /&gt;
&lt;br /&gt;
=[[Akeha Moriyama]]=&lt;br /&gt;
:Player: Holle&lt;br /&gt;
:Concept: Horrible Psychic Girl/Golfer&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Amnelia&amp;diff=71303</id>
		<title>Amnelia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Amnelia&amp;diff=71303"/>
		<updated>2023-01-27T01:59:35Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Persona and Assets=&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Amnelia Lambert, of House Lambert&lt;br /&gt;
* &#039;&#039;&#039;Clade&#039;&#039;&#039;: Enhanced Headliner (3)&lt;br /&gt;
* &#039;&#039;&#039;Social Status&#039;&#039;&#039;: Great House Noble (4)&lt;br /&gt;
* &#039;&#039;&#039;Mortarhead&#039;&#039;&#039;: Royal (3; +2)&lt;br /&gt;
* &#039;&#039;&#039;Starship&#039;&#039;&#039;: None! (+1; points wasted!)&lt;br /&gt;
* &#039;&#039;&#039;Retinue&#039;&#039;&#039;: Regiment (0; +2) [Power Armoured Regiment]&lt;br /&gt;
* &#039;&#039;&#039;Fortress&#039;&#039;&#039;: None (0)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
** Made of Iron (2)&lt;br /&gt;
** Artefact Weapon (5)&lt;br /&gt;
** Senatorial Bloodline (3)&lt;br /&gt;
** Hot-Blooded (1)&lt;br /&gt;
** Inspiring (1)&lt;br /&gt;
** Rival (-1)&lt;br /&gt;
&lt;br /&gt;
A wandering warrior, a knight in shining armour of silver and red, a passionate idealist and a believer in the Star League, and also bit of an idiot.&lt;br /&gt;
&lt;br /&gt;
Noble of House Lambert of excellent blood, cause of no shortage of headaches for her family due to a combination her earnest idealism and being as dense as a lead brick. However, it does make her something of an inspiring figure in a time of crisis of nobility and rebellion. If only she learns how to make use of it...&lt;br /&gt;
&lt;br /&gt;
Lacks a boat after wrecking a battleship in a particularly reckless operation in pursuit of an old rivalry. Oh no!&lt;br /&gt;
&lt;br /&gt;
=Non-Combat Stats=&lt;br /&gt;
* IQ 1&lt;br /&gt;
* WITS 5&lt;br /&gt;
* PER 3&lt;br /&gt;
* CHR 5&lt;br /&gt;
* MANIP 1&lt;br /&gt;
* APP 4&lt;br /&gt;
* DEX 10&lt;br /&gt;
* STN 10&lt;br /&gt;
&lt;br /&gt;
=Combat Stats=&lt;br /&gt;
* Pilot Melee: 4&lt;br /&gt;
* Pilot Archery: 4&lt;br /&gt;
* Pilot Dodge: 1&lt;br /&gt;
* Pilot Defense: 4&lt;br /&gt;
* Pilot Endurance: 6&lt;br /&gt;
&lt;br /&gt;
=Mortarhead: The SILVER HAWK=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Royal Mortarhead&lt;br /&gt;
* &#039;&#039;&#039;Base Colour Set&#039;&#039;&#039;: Silver and Red&lt;br /&gt;
* &#039;&#039;&#039;Base Model&#039;&#039;&#039;: Knight&lt;br /&gt;
* &#039;&#039;&#039;Artefact Weapon&#039;&#039;&#039;: Buster Cannon recovered by Amnelia on one of her (mis)adventures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mecha Melee&#039;&#039;&#039;: 8&lt;br /&gt;
* &#039;&#039;&#039;Mecha Archery&#039;&#039;&#039;: 7&lt;br /&gt;
* &#039;&#039;&#039;Mecha Defense&#039;&#039;&#039;: 8&lt;br /&gt;
* &#039;&#039;&#039;Mecha Durability&#039;&#039;&#039;: 10&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71272</id>
		<title>Operation Euthanasia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71272"/>
		<updated>2022-12-09T14:39:37Z</updated>

		<summary type="html">&lt;p&gt;Holle: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Premise=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOLARIA&#039;&#039;&#039; – the forgotten, the forsaken, the forbidden.&lt;br /&gt;
&lt;br /&gt;
The first sacrifice in the name of power was comprehension.&lt;br /&gt;
&lt;br /&gt;
What Solaria was, once, in the timeless past, defies classification and defies description. The final civilisation of the cosmos, it reached boundless heights and depths. The apex and nadir of creation, it filled the cosmos, and the cosmos was it. Life and death, creation and destruction, time and space – there were no absolutes left, merely whims of intellects so distant that their roots could no longer be discerned, a triumph of an absolute will upon reality.&lt;br /&gt;
&lt;br /&gt;
Yet, driven by a desire that transcended what could still be called arrogance, Solaria moved to grasp the one thing that was claimed to exist beyond it. The gate that must never be opened was, and humanity reached inside and plucked the sleeping God from his heaven as one would a plum from a tree.&lt;br /&gt;
&lt;br /&gt;
Thus speak the surviving records, streams of data pouring into your brains as you wake inside your capsules.&lt;br /&gt;
&lt;br /&gt;
What happened? How much time passed? There are no answers, the once-glorious halls of Solaria’s golden age now tarnished and rotting, gilding long since replaced by bloodied gauze.&lt;br /&gt;
&lt;br /&gt;
Cosmos itself is rotting, a process that had full time to bear its terrible fruit, reality decaying to the agonal beat of an unseen heart. The once invincible civilisation dissolved in a sea of suffering – mindless, pointless, blinding, searing. Yet, it does not die. It cannot die. It is not allowed to.&lt;br /&gt;
&lt;br /&gt;
In the ultimate depths of &#039;&#039;&#039;the Megastructure&#039;&#039;&#039;, the crown jewel of Forbidden Solaria, the vivisected God writhes on the altar of ultimate hubris, turned into its final engine, and his suffering bleeds into reality, slowly corroding it as it descends into madness.&lt;br /&gt;
&lt;br /&gt;
Only one thing remains, one final act to perhaps preserve what is left, or to finally put it out of its misery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must euthanise God.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Waking from capsules on the upper levels of the Megastructure, you have penetrated the outer layers of corroded space that surround it, reality turned into white noise. You have little hope for outside aid; fragments of Solaria’s once-invincible autonomous battlefleets yet remain, greatly limiting what can be sent in by those who still remain in the outside world. You are not the first ones to descend; you might be the last. Nevertheless, the objective uniting you remains clear, and through great effort and sacrifices, were equipped with a weapon of absolute destruction – the Existence Denial Enforcement Nucleus, or EDEN, a perfectly-black sphere approximately the size of a human head - that can fulfill it.&lt;br /&gt;
&lt;br /&gt;
Gathered from across the ruined time and space of a universe going mad, you have considerable freedom to define exactly what champions were given this task, why and by whom. Was it an honour or a punishment? Aesthetic here leans towards far-future science-fiction and cyber-dungeons, but feel free to pursue your heart’s desire. There is very little that could not have been done, once upon a time.&lt;br /&gt;
&lt;br /&gt;
The heights of Solaria are long past, miraculous technology long reduced to rotting, incomprehensible ruins. Yet, examples of it still remain.&lt;br /&gt;
&lt;br /&gt;
Your character is allowed one such device, capable of extreme effects, but which can only be used once per session. Take care of them; they are the last lights of a golden age that will never come back, and perhaps must not. Feel free to come up with something that you feel suits your character concept. It can be pretty out there! You will not need to roll, it&#039;ll &lt;br /&gt;
&lt;br /&gt;
You also have one piece of more contemporary gear at your disposal, offering 5 automatic successes for some specific circumstance or action. This can be a weapon, armour, device etc – essentially, it’s something that can give you a bit of certainty about something that your character is supposed to be good at against the ravages of RNG.&lt;br /&gt;
&lt;br /&gt;
Besides that, you are given a certain supply (40) of stat points to distribute in following stats, representing innate capabilities, special skills, body modifications, equipment etc etc, as desired:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tactical&#039;&#039;&#039; – the stat of physical action and taking lives, whatever your means. Straightforward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strategic&#039;&#039;&#039; – the stat of investigation, planning, understanding and use of technology. Can be used to lend additional dice to others on their rolls.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – the stat of establishing bonds and understanding. Not all inhabitants of the Megastructure are fully claimed by madness yet. Can also be used to communicate with Megastructure’s more advanced systems, which were once fully self-aware, even if little remains of most of them now.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity&#039;&#039;&#039; – the ability to withstand the corruption that fills the Megastructure and which threatens to crush you. Can also be directly spent to remove negative effects. Negative effects include death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fate Simulation&#039;&#039;&#039; – the power to reject reality and rewrite outcomes. Rerolls, essentially. You get one of those free.&lt;br /&gt;
&lt;br /&gt;
Your raw HP is equivalent to double your Tactical score, but damage can be ignored by spending a point of Integrity. Some extreme cases might not allow it, though – detonating your bomb early, for instance.&lt;br /&gt;
&lt;br /&gt;
Both Integrity and Fate Simulation are spent, but will regenerate over time. Warning: the closer you are to Megastructure’s core and your target, the greater the pressure you face will be, and the regeneration process might become more difficult. Generally speaking, it’ll be a lot easier to regenerate HP than either of those, though.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where they go!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
Key information collected during the game will be put here, as you learn more about the situation within the Solarian Megastructure and the various elements still at work within.&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71271</id>
		<title>Operation Euthanasia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71271"/>
		<updated>2022-12-08T15:53:14Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Premise=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOLARIA&#039;&#039;&#039; – the forgotten, the forsaken, the forbidden.&lt;br /&gt;
&lt;br /&gt;
The first sacrifice in the name of power was comprehension.&lt;br /&gt;
&lt;br /&gt;
What Solaria was, once, in the timeless past, defies classification and defies description. The final civilisation of the cosmos, it reached boundless heights and depths. The apex and nadir of creation, it filled the cosmos, and the cosmos was it. Life and death, creation and destruction, time and space – there were no absolutes left, merely whims of intellects so distant that their roots could no longer be discerned, a triumph of an absolute will upon reality.&lt;br /&gt;
&lt;br /&gt;
Yet, driven by a desire that transcended what could still be called arrogance, Solaria moved to grasp the one thing that was claimed to exist beyond it. The gate that must never be opened was, and humanity reached inside and plucked the sleeping God from his heaven as one would a plum from a tree.&lt;br /&gt;
&lt;br /&gt;
Thus speak the surviving records, streams of data pouring into your brains as you wake inside your capsules.&lt;br /&gt;
&lt;br /&gt;
What happened? How much time passed? There are no answers, the once-glorious halls of Solaria’s golden age now tarnished and rotting, gilding long since replaced by bloodied gauze.&lt;br /&gt;
&lt;br /&gt;
Cosmos itself is rotting, a process that had full time to bear its terrible fruit, reality decaying to the agonal beat of an unseen heart. The once invincible civilisation dissolved in a sea of suffering – mindless, pointless, blinding, searing. Yet, it does not die. It cannot die. It is not allowed to.&lt;br /&gt;
&lt;br /&gt;
In the ultimate depths of &#039;&#039;&#039;the Megastructure&#039;&#039;&#039;, the crown jewel of Forbidden Solaria, the vivisected God writhes on the altar of ultimate hubris, turned into its final engine, and his suffering bleeds into reality, slowly corroding it as it descends into madness.&lt;br /&gt;
&lt;br /&gt;
Only one thing remains, one final act to perhaps preserve what is left, or to finally put it out of its misery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must euthanise God.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Waking from capsules on the upper levels of the Megastructure, you have penetrated the outer layers of corroded space that surround it, reality turned into white noise. You have little hope for outside aid; fragments of Solaria’s once-invincible autonomous battlefleets yet remain, greatly limiting what can be sent in by those who still remain in the outside world. You are not the first ones to descend; you might be the last. Nevertheless, the objective uniting you remains clear, and through great effort and sacrifices, were equipped with a weapon of absolute destruction – a bomb - that can fulfill it.&lt;br /&gt;
&lt;br /&gt;
Gathered from across the ruined time and space of a universe going mad, you have considerable freedom to define exactly what champions were given this task, why and by whom. Was it an honour or a punishment? Aesthetic here leans towards far-future science-fiction and cyber-dungeons, but feel free to pursue your heart’s desire. There is very little that could not have been done, once upon a time.&lt;br /&gt;
&lt;br /&gt;
The heights of Solaria are long past, miraculous technology long reduced to rotting, incomprehensible ruins. Yet, examples of it still remain.&lt;br /&gt;
&lt;br /&gt;
Your character is allowed one such device, capable of extreme effects, but which can only be used once per session. Take care of them; they are the last lights of a golden age that will never come back, and perhaps must not. Feel free to come up with something that you feel suits your character concept. It can be pretty out there! You will not need to roll, it&#039;ll &lt;br /&gt;
&lt;br /&gt;
You also have one piece of more contemporary gear at your disposal, offering 5 automatic successes for some specific circumstance or action. This can be a weapon, armour, device etc – essentially, it’s something that can give you a bit of certainty about something that your character is supposed to be good at against the ravages of RNG.&lt;br /&gt;
&lt;br /&gt;
Besides that, you are given a certain supply (40) of stat points to distribute in following stats, representing innate capabilities, special skills, body modifications, equipment etc etc, as desired:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tactical&#039;&#039;&#039; – the stat of physical action and taking lives, whatever your means. Straightforward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strategic&#039;&#039;&#039; – the stat of investigation, planning, understanding and use of technology. Can be used to lend additional dice to others on their rolls.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Communication&#039;&#039;&#039; – the stat of establishing bonds and understanding. Not all inhabitants of the Megastructure are fully claimed by madness yet. Can also be used to communicate with Megastructure’s more advanced systems, which were once fully self-aware, even if little remains of most of them now.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Integrity&#039;&#039;&#039; – the ability to withstand the corruption that fills the Megastructure and which threatens to crush you. Can also be directly spent to remove negative effects. Negative effects include death.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fate Simulation&#039;&#039;&#039; – the power to reject reality and rewrite outcomes. Rerolls, essentially. You get one of those free.&lt;br /&gt;
&lt;br /&gt;
Your raw HP is equivalent to double your Tactical score, but damage can be ignored by spending a point of Integrity. Some extreme cases might not allow it, though – detonating your bomb early, for instance.&lt;br /&gt;
&lt;br /&gt;
Both Integrity and Fate Simulation are spent, but will regenerate over time. Warning: the closer you are to Megastructure’s core and your target, the greater the pressure you face will be, and the regeneration process might become more difficult. Generally speaking, it’ll be a lot easier to regenerate HP than either of those, though.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where they go!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
Key information collected during the game will be put here, as you learn more about the situation within the Solarian Megastructure and the various elements still at work within.&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71270</id>
		<title>Operation Euthanasia</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Operation_Euthanasia&amp;diff=71270"/>
		<updated>2022-12-08T15:50:04Z</updated>

		<summary type="html">&lt;p&gt;Holle: Created page with &amp;quot;=Premise=  SOLARIA – the forgotten, the forsaken, the forbidden.  The first sacrifice in the name of power was comprehension.  What Solaria was, once, in the timeless past,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Premise=&lt;br /&gt;
&lt;br /&gt;
SOLARIA – the forgotten, the forsaken, the forbidden.&lt;br /&gt;
&lt;br /&gt;
The first sacrifice in the name of power was comprehension.&lt;br /&gt;
&lt;br /&gt;
What Solaria was, once, in the timeless past, defies classification and defies description. The final civilisation of the cosmos, it reached boundless heights and depths. The apex and nadir of creation, it filled the cosmos, and the cosmos was it. Life and death, creation and destruction, time and space – there were no absolutes left, merely whims of intellects so distant that their roots could no longer be discerned, a triumph of an absolute will upon reality.&lt;br /&gt;
&lt;br /&gt;
Yet, driven by a desire that transcended what could still be called arrogance, Solaria moved to grasp the one thing that was claimed to exist beyond it. The gate that must never be opened was, and humanity reached inside and plucked the sleeping God from his heaven as one would a plum from a tree.&lt;br /&gt;
&lt;br /&gt;
Thus speak the surviving records, streams of data pouring into your brains as you wake inside your capsules.&lt;br /&gt;
&lt;br /&gt;
What happened? How much time passed? There are no answers, the once-glorious halls of Solaria’s golden age now tarnished and rotting, gilding long since replaced by bloodied gauze.&lt;br /&gt;
&lt;br /&gt;
Cosmos itself is rotting, a process that had full time to bear its terrible fruit, reality decaying to the agonal beat of an unseen heart. The once invincible civilisation dissolved in a sea of suffering – mindless, pointless, blinding, searing. Yet, it does not die. It cannot die. It is not allowed to.&lt;br /&gt;
&lt;br /&gt;
In the ultimate depths of the Megastructure, the crown jewel of Forbidden Solaria, the vivisected God writhes on the altar of ultimate hubris, turned into its final engine, and his suffering bleeds into reality, slowly corroding it as it descends into madness.&lt;br /&gt;
&lt;br /&gt;
Only one thing remains, one final act to perhaps preserve what is left, or to finally put it out of its misery.&lt;br /&gt;
&lt;br /&gt;
You must euthanise God.&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Waking from capsules on the upper levels of the Megastructure, you have penetrated the outer layers of corroded space that surround it, reality turned into white noise. You have little hope for outside aid; fragments of Solaria’s once-invincible autonomous battlefleets yet remain, greatly limiting what can be sent in by those who still remain in the outside world. You are not the first ones to descend; you might be the last. Nevertheless, the objective uniting you remains clear, and through great effort and sacrifices, were equipped with a weapon of absolute destruction – a bomb - that can fulfill it.&lt;br /&gt;
&lt;br /&gt;
Gathered from across the ruined time and space of a universe going mad, you have considerable freedom to define exactly what champions were given this task, why and by whom. Was it an honour or a punishment? Aesthetic here leans towards far-future science-fiction and cyber-dungeons, but feel free to pursue your heart’s desire. There is very little that could not have been done, once upon a time.&lt;br /&gt;
&lt;br /&gt;
The heights of Solaria are long past, miraculous technology long reduced to rotting, incomprehensible ruins. Yet, examples of it still remain.&lt;br /&gt;
&lt;br /&gt;
Your character is allowed one such device, capable of extreme effects, but which can only be used once per session. Take care of them; they are the last lights of a golden age that will never come back, and perhaps must not. Feel free to come up with something that you feel suits your character concept. It can be pretty out there! You will not need to roll, it&#039;ll &lt;br /&gt;
&lt;br /&gt;
You also have one piece of more contemporary gear at your disposal, offering 5 automatic successes for some specific circumstance or action. This can be a weapon, armour, device etc – essentially, it’s something that can give you a bit of certainty about something that your character is supposed to be good at against the ravages of RNG.&lt;br /&gt;
&lt;br /&gt;
Besides that, you are given a certain supply (40) of stat points to distribute in following stats, representing innate capabilities, special skills, body modifications, equipment etc etc, as desired:&lt;br /&gt;
&lt;br /&gt;
* Tactical – the stat of physical action and taking lives, whatever your means. Straightforward.&lt;br /&gt;
&lt;br /&gt;
* Strategic – the stat of investigation, planning, understanding and use of technology. Can be used to lend additional dice to others on their rolls.&lt;br /&gt;
&lt;br /&gt;
* Communication – the stat of establishing bonds and understanding. Not all inhabitants of the Megastructure are fully claimed by madness yet. Can also be used to communicate with Megastructure’s more advanced systems, which were once fully self-aware, even if little remains of most of them now.&lt;br /&gt;
&lt;br /&gt;
* Integrity – the ability to withstand the corruption that fills the Megastructure and which threatens to crush you. Can also be directly spent to remove negative effects. Negative effects include death.&lt;br /&gt;
&lt;br /&gt;
* Fate Simulation – the power to reject reality and rewrite outcomes. Rerolls, essentially.&lt;br /&gt;
&lt;br /&gt;
Your raw HP is equivalent to double your Tactical score, but damage can be ignored by spending a point of Integrity. Some extreme cases might not allow it, though – detonating your bomb early, for instance.&lt;br /&gt;
&lt;br /&gt;
Both Integrity and Fate Simulation are spent, but will regenerate over time. Warning: the closer you are to Megastructure’s core and your target, the greater the pressure you face will be, and the regeneration process might become more difficult. Generally speaking, it’ll be a lot easier to regenerate HP than either of those, though.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s where they go!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
Key information collected during the game will be put here.&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=71269</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Main_Page&amp;diff=71269"/>
		<updated>2022-12-08T15:27:29Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the main wiki for the SpaceBattles RPG community.  This wiki grew out of the wiki for the Sphere Story Debate, and soon became the home for many games for the #lords crew.  &amp;lt;br&amp;gt;&lt;br /&gt;
This wiki is owned and operated by [[User:OmegaPaladin|OmegaPaladin]].  Due to rampant spam, account creation is restricted - see an Administrator for access.&lt;br /&gt;
==RPGs==&lt;br /&gt;
===Currently Running===&lt;br /&gt;
&#039;&#039;&#039;Official Sphere Calendar&#039;&#039;&#039; [https://calendar.fancruft.com https://calendar.fancruft.com] &amp;lt;br&amp;gt;&lt;br /&gt;
::Ask OmegaPaladin if you need an account created!&lt;br /&gt;
[[Ascension Isle: Legacy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars: Fallen League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princes of the Earth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tokyo: Dreams in Springtime]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire:2020]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage:_the_King&#039;s_Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Drifting Tokyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IX Wars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Osengfinder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[All Those Oneshots]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Developing Games===&lt;br /&gt;
[[Assassin&#039;s Ball]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sid Meier&#039;s Alpha Centauri: Reflections]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Stars II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Princesses of the Cosmos]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Exarchs of Dusk: Titans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Silence/Night: Unlimited Yandere Works]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eparch of the Sunflower]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate/Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Avonlea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legend of the Wulin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fallen Kingdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ideas: The Roleplaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthluhu Alternate]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: the bleeding edge]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[A Certain Silence Mobius]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Oceans of Conspiracy]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruins 2:  More Ruined]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses: Mirror Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[IXalted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Cthulhu: Big in the 80s]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Operation Euthanasia]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiatused Games===&lt;br /&gt;
[[Hell&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden:  SiNNeRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Hell&#039;s Garden REDAMNATION]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peelmage]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampire: LA in Summer]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magus_Novice_Opus:_Prima_Materia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Days of Judgement]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Geometry of Badb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Princesses]] &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Space Princes]] &amp;lt;s&amp;gt;February 23rd&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:[[Desperta Ferro: Revolt in the Year 8999]] &amp;lt;Br&amp;gt;&lt;br /&gt;
:[[Big Sky County]]&lt;br /&gt;
[[FBH Pathfinder: Curse of the Rune Throne]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Somehow We Were All Reincarnated in a Fantasy World!?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Witchcraft]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Montauk Moment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eclipse Phase: Free Fall Motion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant: The Mayfair List]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo Robots]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[International Brigade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deep Sky]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: Garden of Forking Paths]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage: The Shattered World]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The First Days of New Paris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caterpillar Hearts]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finished Games===&lt;br /&gt;
[[Black Pearl Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BloodFest 2020]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Archives]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Epitaph: A Gothic Fantasy Game]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exalted: Silence]] *brought back for syndication*&amp;lt;br&amp;gt;&lt;br /&gt;
[[FSN: Clock Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heaven&#039;s Garden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolated: Superhero Game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paint It Black]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PIP]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planar City: A BM Miniseries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prayer Drive]] * Buy the Season 1 Blu-Rays! * &amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Cruiser Amahara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Sunken Worlds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Shadow Haunted World: A Conspiracy Game]]/[[The Candlelight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Painted Dream]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Hunt for Manticore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Turn Appalachia]] (may return for season 2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Debates==&lt;br /&gt;
&#039;&#039;&#039;Story Debate Discord Server&#039;&#039;&#039; - [https://discord.gg/R45cEUrE3d Invite Link] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Lords of Ether: 20th Anniversary Edition]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ruins of Alien Suns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ascension Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Rebuilding of Empires]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nexus: Memories of Silver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[UnderRealm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruined Cosmos]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[After Ether: Ascension]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[After Ether: Legacy of Wiseman]]&lt;br /&gt;
[[Sift the Ashes]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Ashes to Ashes]]&lt;br /&gt;
[[Broken Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Taloids]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Delta Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Long Earth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Man-Bug War]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wending Skies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imperial Ether]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stars of Steel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Super Robot Wars: Stellar Vector]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Invictus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rabid Dog SDs===&lt;br /&gt;
[[Galactic Empire Builder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
[[PaladinCraft Delta]]  Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PaladinCraft]]  Old Minecraft server&amp;lt;br&amp;gt;&lt;br /&gt;
[[Starbound]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Phoenix Protectorate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Space Engineers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Lords of Oron Zai]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Long Live the Queen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[For the Republic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sierra Protocol]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The N-Field]]==&lt;br /&gt;
&lt;br /&gt;
==Fictive Prose==&lt;br /&gt;
[[Spherefic]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haraway Shorts]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tempest Fic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Solstice]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Last]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Intervention]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Border Skirmish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sphereberrant]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[FBH&#039;s Writing Challenge]] &amp;lt;br&amp;gt; &lt;br /&gt;
[[FBH&#039;s Second Writing Challenge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peel Short Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gunpla Garden.ZERO]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Poetry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanowrimo===&lt;br /&gt;
[[Shrike&#039;s Nanowrimo Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Singh&#039;s Nanowrimo stuff]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FBH&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Exhack&#039;s Nanowrimo]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc. Projects==&lt;br /&gt;
[[Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aberrant 2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wheel Respun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mage 2012]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Empires of Ragnarok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creation Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FATE NOOSPHERE]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[The Project]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[WS-Varied Game Pitches]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommendations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
[[The State of the Nation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Throne of Lords]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Gods and Mods: How to run a good nation SD]]&lt;br /&gt;
&lt;br /&gt;
==Misc Contents==&lt;br /&gt;
&#039;&#039;&#039;Old Calendar Link:&#039;&#039;&#039;  http://teamup.com/ks3f90d5d685b8344f&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s set to UTC time, so remember to adjust for your timezone!&amp;lt;br&amp;gt;&lt;br /&gt;
XML dumps of the current contents of the wiki are made on a regular basis, currently at least once a week. See [http://fancruft.com/swikitest/backup.7z backup.7z].  A backup of the wiki including page history and revisions is made less frequently, see [http://fancruft.com/swikitest/backup-full.7z backup-full.7z].&lt;br /&gt;
&lt;br /&gt;
You will need [[wikipedia:7-Zip|7-Zip]] or similar for this.&lt;br /&gt;
&lt;br /&gt;
- [[User:RedWordSmith|RWS]], [http://fancruft.com/ FanCruft] 13:25, 19 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71224</id>
		<title>Moriyama Kanako</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71224"/>
		<updated>2022-11-13T20:57:31Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Moriyama Kanako&lt;br /&gt;
&lt;br /&gt;
The town doctor. Is, in fact, a real doctor aside from being a cultist. Has tiny stature, thick eyebrows and waist-long hair, which she’s quite proud of.&lt;br /&gt;
&lt;br /&gt;
Came from an old clan of mountain bandits that managed to weather the Shogunate, but finally descended from their mountains and into the Meiji period, going almost-but-not-quite legitimate and also very, very far away from any mountains, for almost-but-not-quite entirely legitimate reasons. Kanako&#039;s branch of family settled in what they thought was a sleepy coastal town, and which eventually turned out to be considerably more exciting. They serve Princess’ cult now, though they still maintain some older, grim rites they brought back from the mountain days.&lt;br /&gt;
&lt;br /&gt;
Kanako herself is keenly aware that cult money is what let her study medicine at an actual university, and the responsibility she has in her position as the result. Her faith is driven both by family tradition and the terrifying realisation that the Princess is &#039;&#039;real&#039;&#039;, more so than any of the kami that Japanese people bow their heads to. Perhaps more real than any of them, too.&lt;br /&gt;
&lt;br /&gt;
Quite gifted in mind if not in physical stature, she legally owns a shotgun almost as long as she is tall, officially for hunting, which is a paper-thin excuse that ironically happens to be real, as part of her clan’s old traditions that they never quite shook off. As some say, you may take a bandit away from the mountain, but you can never quite take the mountain away from the bandit. Surprisingly poor swimmer, by extension.&lt;br /&gt;
&lt;br /&gt;
Guided by faith that emerged from a mixture of comfort and terror until she could no longer tell which was which herself, she is a soul profoundly lost to a darkness she can&#039;t even comprehend, and oddly content with that.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
lmao&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 9/9&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 20/20  &lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; rip&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; Good question!&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 4/4, Vigor 3/3, Moxie 3/3, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 60&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 60&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 80&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 60&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) – 60 (costs half)&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 80&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 30&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 80&lt;br /&gt;
480/480&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
320 points – EDU&lt;br /&gt;
160 - INT&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use&#039;&#039;&#039; - 76% (20% + 50% + 6%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Japanese)&#039;&#039;&#039; – 80% (EDU)&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; – 80% (30% + 40% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; – 80% (1% + 69% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Psychology&#039;&#039;&#039; – 40% (10% + 10% + 10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Biology)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Pharmacy)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Computer Use&#039;&#039;&#039; - 15% (5% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; – 21% (15% + 6%)&lt;br /&gt;
&lt;br /&gt;
320/320 (and moved 15 points to INT)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shotgun)&#039;&#039;&#039; – 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Knife)&#039;&#039;&#039; – 25% (25%)&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; – 60% (30% + 30%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; – 30% (5% + 25%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; – 30% (20% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; – 40% (25% + 15%)&lt;br /&gt;
*&#039;&#039;&#039;Throw&#039;&#039;&#039; – 40% (20% + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Mythos&#039;&#039;&#039; - 40% (0% + 40%)&lt;br /&gt;
&lt;br /&gt;
175/160&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71102</id>
		<title>Moriyama Kanako</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71102"/>
		<updated>2022-10-30T18:21:51Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Moriyama Kanako&lt;br /&gt;
&lt;br /&gt;
The town doctor. Is, in fact, a real doctor aside from being a cultist. Has tiny stature, thick eyebrows and waist-long hair, which she’s quite proud of.&lt;br /&gt;
&lt;br /&gt;
Came from an old clan of mountain bandits that managed to weather the Shogunate, but finally descended from their mountains and into the Meiji period, going almost-but-not-quite legitimate and also very, very far away from any mountains, for almost-but-not-quite entirely legitimate reasons. Kanako&#039;s branch of family settled in what they thought was a sleepy coastal town, and which eventually turned out to be considerably more exciting. They serve Princess’ cult now, though they still maintain some older, grim rites they brought back from the mountain days.&lt;br /&gt;
&lt;br /&gt;
Kanako herself is keenly aware that cult money is what let her study medicine at an actual university, and the responsibility she has in her position as the result. Her faith is driven both by family tradition and the terrifying realisation that the Princess is &#039;&#039;real&#039;&#039;, more so than any of the kami that Japanese people bow their heads to. Perhaps more real than any of them, too.&lt;br /&gt;
&lt;br /&gt;
Quite gifted in mind if not in physical stature, she legally owns a shotgun almost as long as she is tall, officially for hunting, which is a paper-thin excuse that ironically happens to be real, as part of her clan’s old traditions that they never quite shook off. As some say, you may take a bandit away from the mountain, but you can never quite take the mountain away from the bandit. Surprisingly poor swimmer, by extension.&lt;br /&gt;
&lt;br /&gt;
Guided by faith that emerged from a mixture of comfort and terror until she could no longer tell which was which herself, she is a soul profoundly lost to a darkness she can&#039;t even comprehend, and oddly content with that.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
lmao&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 9/9&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 20/20  &lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; rip&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; Good question!&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 4/4, Vigor 3/3, Moxie 3/3, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 60&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 60&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 80&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 60&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) – 60 (costs half)&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 80&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 30&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 80&lt;br /&gt;
480/480&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
320 points – EDU&lt;br /&gt;
160 - INT&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 50%)&#039;&#039;&#039; - 70%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Japanese)&#039;&#039;&#039; – 80% (EDU)&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; – 80% (30% + 40% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; – 80% (1% + 69% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Psychology&#039;&#039;&#039; – 40% (10% + 10% + 10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Biology)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Pharmacy)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Computer Use&#039;&#039;&#039; - 15% (5% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; – 21% (15% + 6%)&lt;br /&gt;
&lt;br /&gt;
320/320 (and moved 15 points to INT)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shotgun)&#039;&#039;&#039; – 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Knife)&#039;&#039;&#039; – 25% (25%)&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; – 60% (30% + 30%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; – 30% (5% + 25%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; – 30% (20% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; – 40% (25% + 15%)&lt;br /&gt;
*&#039;&#039;&#039;Throw&#039;&#039;&#039; – 40% (20% + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Mythos&#039;&#039;&#039; - 40% (0% + 40%)&lt;br /&gt;
&lt;br /&gt;
175/160&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71101</id>
		<title>Moriyama Kanako</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71101"/>
		<updated>2022-10-30T18:11:31Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Moriyama Kanako&lt;br /&gt;
&lt;br /&gt;
The town doctor. Is, in fact, a real doctor aside from being a cultist. Has tiny stature, thick eyebrows and waist-long hair, which she’s quite proud of.&lt;br /&gt;
&lt;br /&gt;
Came from an old clan of mountain bandits that managed to weather the Shogunate, but finally descended from their mountains and into the Meiji period, going almost-but-not-quite legitimate and also very, very far away from any mountains, for almost-but-not-quite entirely legitimate reasons. Kanako&#039;s branch of family settled in what they thought was a sleepy coastal town, and which eventually turned out to be considerably more exciting. They serve Princess’ cult now, though they still maintain some older, grim rites they brought back from the mountain days.&lt;br /&gt;
&lt;br /&gt;
Kanako herself is keenly aware that cult money is what let her study medicine at an actual university, and the responsibility she has in her position as the result. Her faith is driven both by family tradition and the terrifying realisation that the Princess is &#039;&#039;real&#039;&#039;, more so than any of the kami that Japanese people bow their heads to. Perhaps more real than any of them, too.&lt;br /&gt;
&lt;br /&gt;
Quite gifted in mind if not in physical stature, she legally owns a shotgun almost as long as she is tall, officially for hunting, which is a paper-thin excuse that ironically happens to be real, as part of her clan’s old traditions that they never quite shook off. As some say, you may take a bandit away from the mountain, but you can never quite take the mountain away from the bandit. Surprisingly poor swimmer, by extension.&lt;br /&gt;
&lt;br /&gt;
Guided by faith that emerged from a mixture of comfort and terror until she could no longer tell which was which herself, she is a soul profoundly lost to a darkness she can&#039;t even comprehend, and oddly content with that.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
lmao&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 9/9&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 20/20  &lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; rip&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; Good question!&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 4/4, Vigor 3/3, Moxie 3/3, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 60&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 60&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 80&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 60&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) – 60 (costs half)&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 80&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 30&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 80&lt;br /&gt;
480/480&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
320 points – EDU&lt;br /&gt;
160 - INT&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 50%)&#039;&#039;&#039; - 70%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Japanese)&#039;&#039;&#039; – 80% (EDU)&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; – 80% (30% + 40% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; – 80% (1% + 69% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Psychology&#039;&#039;&#039; – 40% (10% + 10% + 10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Biology)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Pharmacy)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 20% (10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; – 21% (15% + 6%)&lt;br /&gt;
&lt;br /&gt;
320/320 (and moved 15 points to INT)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shotgun)&#039;&#039;&#039; – 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Knife)&#039;&#039;&#039; – 25% (25%)&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; – 60% (30% + 30%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; – 30% (5% + 25%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; – 30% (20% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; – 40% (25% + 15%)&lt;br /&gt;
*&#039;&#039;&#039;Throw&#039;&#039;&#039; – 40% (20% + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Mythos&#039;&#039;&#039; - 40% (0% + 40%)&lt;br /&gt;
&lt;br /&gt;
175/160&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71089</id>
		<title>Moriyama Kanako</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Moriyama_Kanako&amp;diff=71089"/>
		<updated>2022-10-29T15:44:47Z</updated>

		<summary type="html">&lt;p&gt;Holle: Created page with &amp;quot;==Person==  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Moriyama Kanako  The town doctor. Is, in fact, a real doctor aside from being a cultist. Has tiny stature, thick eyebrows and waist-long hair, which sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Moriyama Kanako&lt;br /&gt;
&lt;br /&gt;
The town doctor. Is, in fact, a real doctor aside from being a cultist. Has tiny stature, thick eyebrows and waist-long hair, which she’s quite proud of.&lt;br /&gt;
&lt;br /&gt;
Came from an old clan of mountain bandits that managed to weather the Shogunate, but finally descended from their mountains and into the Meiji period, going almost-but-not-quite legitimate and also very, very far away from any mountains, for almost-but-not-quite entirely legitimate reasons. Kanako&#039;s branch of family settled in what they thought was a sleepy coastal town, and which eventually turned out to be considerably more exciting. They serve Princess’ cult now, though they still maintain some older, grim rites they brought back from the mountain days.&lt;br /&gt;
&lt;br /&gt;
Kanako herself is keenly aware that cult money is what let her study medicine at an actual university, and the responsibility she has in her position as the result. Her faith is driven both by family tradition and the terrifying realisation that the Princess is &#039;&#039;real&#039;&#039;, more so than any of the kami that Japanese people bow their heads to. Perhaps more real than any of them, too.&lt;br /&gt;
&lt;br /&gt;
Quite gifted in mind if not in physical stature, she legally owns a shotgun almost as long as she is tall, officially for hunting, which is a paper-thin excuse that ironically happens to be real, as part of her clan’s old traditions that they never quite shook off. As some say, you may take a bandit away from the mountain, but you can never quite take the mountain away from the bandit. Surprisingly poor swimmer, by extension.&lt;br /&gt;
&lt;br /&gt;
Guided by faith that emerged from a mixture of comfort and terror until she could no longer tell which was which herself, she is a soul profoundly lost to a darkness she can&#039;t even comprehend, and oddly content with that.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
lol&lt;br /&gt;
lmao&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 9/9&lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 20/20  &lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; rip&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; Good question!&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 4/4, Vigor 3/3, Moxie 3/3, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 60&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 60&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 80&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 60&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) – 60 (costs half)&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 80&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 30&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 80&lt;br /&gt;
480/480&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
320 points – EDU&lt;br /&gt;
160 - INT&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 50%)&#039;&#039;&#039; - 70%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Japanese)&#039;&#039;&#039; – 80% (EDU)&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; – 80% (30% + 40% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; – 80% (1% + 69% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Psychology&#039;&#039;&#039; – 40% (10% + 10% + 10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Biology)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Science (Pharmacy)&#039;&#039;&#039; – 71% (1% + 60% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Computer Use&#039;&#039;&#039; – 20% (5% + 15%)&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 20% (10% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; – 21% (15% + 6%)&lt;br /&gt;
&lt;br /&gt;
320/320&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shotgun)&#039;&#039;&#039; – 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Knife)&#039;&#039;&#039; – 30% (25% + 5%)&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; – 60% (30% + 30%)&lt;br /&gt;
*&#039;&#039;&#039;Climb&#039;&#039;&#039; – 30% (20% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; – 30% (5% + 25%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; – 40% (20% + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; – 40% (25% + 15%)&lt;br /&gt;
*&#039;&#039;&#039;Throw&#039;&#039;&#039; – 40% (20% + 20%)&lt;br /&gt;
&lt;br /&gt;
160/160&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71088</id>
		<title>Talk:Call of Cthulhu: Big in the 80s</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Talk:Call_of_Cthulhu:_Big_in_the_80s&amp;diff=71088"/>
		<updated>2022-10-29T15:40:28Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kim Youna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chikara Mira]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Moriyama Kanako]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70748</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70748"/>
		<updated>2022-02-21T02:26:42Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 5  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 3/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4 (Rifles)	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Progress:==&lt;br /&gt;
&lt;br /&gt;
Season 1:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Season 2:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
* Session 5: 6 XP (23 XP remaining)&lt;br /&gt;
* Session 6: 6 XP (29 XP remaining) +1 bonus&lt;br /&gt;
Total: 30 XP remaining&lt;br /&gt;
&lt;br /&gt;
Season 3: (-1 paradox during season rollover)&lt;br /&gt;
* Session 1: Lieutenant Seidel and her Little Tank - 3 XP&lt;br /&gt;
* Session 2: Pomeranians In Peril - 3 XP&lt;br /&gt;
* Session 3: Halloween Special: Pumpkin Master - 4 XP&lt;br /&gt;
Total: 40 XP&lt;br /&gt;
Notes: 24 XP banked for Arete 4, 16 XP left&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70746</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70746"/>
		<updated>2022-02-20T19:12:10Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 6/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4 (Rifles)	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Progress:==&lt;br /&gt;
&lt;br /&gt;
Season 1:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Season 2:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
* Session 5: 6 XP (23 XP remaining)&lt;br /&gt;
* Session 6: 6 XP (29 XP remaining) +1 bonus&lt;br /&gt;
Total: 30 XP remaining&lt;br /&gt;
&lt;br /&gt;
Season 3: (-1 paradox during season rollover)&lt;br /&gt;
* Session 1: Lieutenant Seidel and her Little Tank - 3 XP&lt;br /&gt;
* Session 2: Pomeranians In Peril - 3 XP&lt;br /&gt;
* Session 3: Halloween Special: Pumpkin Master - 4 XP&lt;br /&gt;
Total: 40 XP&lt;br /&gt;
Notes: 24 XP banked for Arete 4, 16 XP left&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70604</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=70604"/>
		<updated>2021-11-06T19:06:55Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 4/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4 (Rifles)	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Progress:==&lt;br /&gt;
&lt;br /&gt;
Season 1:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Season 2:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
* Session 5: 6 XP (23 XP remaining)&lt;br /&gt;
* Session 6: 6 XP (29 XP remaining) +1 bonus&lt;br /&gt;
Total: 30 XP remaining&lt;br /&gt;
&lt;br /&gt;
Season 3: (-1 paradox during season rollover)&lt;br /&gt;
* Session 1: Lieutenant Seidel and her Little Tank - 3 XP&lt;br /&gt;
* Session 2: Pomeranians In Peril - 3 XP&lt;br /&gt;
* Session 3: Halloween Special: Pumpkin Master - 4 XP&lt;br /&gt;
Total: 40 XP&lt;br /&gt;
Notes: 24 XP banked for Arete 4, 16 XP left&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Halina_Tarkovskaya&amp;diff=70575</id>
		<title>Halina Tarkovskaya</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Halina_Tarkovskaya&amp;diff=70575"/>
		<updated>2021-08-28T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;Holle: Created page with &amp;quot;=Personnel Record= &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Halina Tarkovskaya &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; albino, long hair, tall &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Archetype:&amp;#039;&amp;#039;&amp;#039; ESPER Student &amp;lt;br&amp;gt; * &amp;#039;&amp;#039;&amp;#039;Sub-type:&amp;#039;&amp;#039;&amp;#039; Darksider (+2 comba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Personnel Record=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Halina Tarkovskaya &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; albino, long hair, tall &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; ESPER Student &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sub-type:&#039;&#039;&#039; Darksider (+2 combat use, faction: FSB) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
They promised her the stars, and all she got was cinders.&lt;br /&gt;
 &lt;br /&gt;
A sickly child of World War III growing up in the harsh Siberia, Halina&#039;s esper powers became known early in her life in a traumatic incident, which started with little Halina going out stargazing, and ended with several wolves killed in self-defence in ways that could only be described as „gruesome”. &lt;br /&gt;
&lt;br /&gt;
Left with lingering trauma, she was ultimately sent off to a government research institute situated in Yekaterinburg, where esper phenomena were being studied, her parents hoping it could help her come to terms with her powers, and the Russian government, still licking its wounds from World War III, having its own plans.&lt;br /&gt;
&lt;br /&gt;
There, she became a part of a top-secret psychic cosmonaut programme, her powers intended to provide propulsion to conventionally-undetectable spacecraft. For her own part, always fascinated by the stars, the goal in front of her helped Halina go through the constant tests, training and experimental treatments. She was special, and her power was beautiful, not terrifying. It would bring her to the stars. Her parents would certainly be proud.&lt;br /&gt;
&lt;br /&gt;
As it happened, however, this future was not to be. With various backroom deals and power plays made in the halls of Moscow in the struggle between the old and the new, the bitter veterans of World War III won out, and the program was moved from the Space Forces to intelligence services, eager to gather their own esper assets for what they predicted to be a coming arms race and a chance to return to prominence.&lt;br /&gt;
&lt;br /&gt;
Halina took what followed very badly, the vision of space snatched away in front of her and changed into figuratively (but also literally) staring goats to death for the old men that failed to get killed in the hell of World War III in the burnt-out ruins of their former espionage kingdoms. Nevertheless, however resentful, she obeyed. What choice did she have? This was her entire life now. All she could hope for was that the fortunes in the backrooms would shift once more, one day. &lt;br /&gt;
&lt;br /&gt;
She was recently sent to New Eden, the city with its esper academies and varied population making it easy to blend it, even if the sun was insufferable to the albino girl.&lt;br /&gt;
&lt;br /&gt;
At least there were no goats. &lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
==Stats:==&lt;br /&gt;
* Reflexes: 3 (1+2=3p)&lt;br /&gt;
* Constitution: 3 (1+2=3p)&lt;br /&gt;
* Logos: 4 (1+2+4=7p)&lt;br /&gt;
* Social: 1&lt;br /&gt;
* Awareness: 2 (1p)&lt;br /&gt;
* Esper Drain: 8 (3x2p = 6p)&lt;br /&gt;
===Derived===&lt;br /&gt;
* HP: 9&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills:&#039;&#039;&#039;&lt;br /&gt;
* Ranged Weapons 2 (1+2)&lt;br /&gt;
* Martial Arts 1 (1)&lt;br /&gt;
* Small Arms 2 (1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkside Skills:&#039;&#039;&#039;&lt;br /&gt;
* Esper Lore 2 (1+2)&lt;br /&gt;
* Enigmas 3 (1+2+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politic Skills:&#039;&#039;&#039;&lt;br /&gt;
* Threatening 2 (1+2)&lt;br /&gt;
* Bureaucracy 2 (1+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirty Business:&#039;&#039;&#039;&lt;br /&gt;
* Hacking 2 (1+2)&lt;br /&gt;
* Contacts 2 (1+2)&lt;br /&gt;
* Disguise 1 (1)&lt;br /&gt;
&lt;br /&gt;
==Esper==&lt;br /&gt;
&#039;&#039;&#039;Esper Power:&#039;&#039;&#039; Psychokinetic/Gravikinetic (10)&lt;br /&gt;
* Darksider: +2 combat use&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=A_Certain_Silence_Mobius&amp;diff=70574</id>
		<title>A Certain Silence Mobius</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=A_Certain_Silence_Mobius&amp;diff=70574"/>
		<updated>2021-08-28T00:08:46Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A Certain Silence Mobius=&lt;br /&gt;
Prototype &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year is 2089, fifteen years after World War III. The location, New Eden, a floating city built near the island republic of Kiribati, the first ever corporate private city recognized by the United Nations. The city is built in a circular float and has seven main districts with the central one being the largest.  Home to over five million inhabitants its governed by the Sea Habitat Eden Build Agency conglomerate and is home to rapidly still under construction orbital elevator project that are expected to be fully commercially viable within a year.&lt;br /&gt;
&lt;br /&gt;
The city is also prominently home to the variety of academies to deal with the Esper population that has grown up as a result of the aftermaths of the Third World War, as well as various private military contractors that have also grown openly powerful from the destruction of so many old nation states.  The city also has gained notoriety as the resurgent criminal underworld has moved in.  Thus in a swirling melange of mega-corporations, mercenary armies, and organized crime and what’s left of the nation state intelligence agencies, enters a new player taking an active measure on the stage, those who claimed to rule from the shadows: the magicians.&lt;br /&gt;
&lt;br /&gt;
==Character Creation== &lt;br /&gt;
Character Stats: 20 points to divide up &amp;lt;br&amp;gt;&lt;br /&gt;
Every Character Starts with 1 point in each stat. &amp;lt;br&amp;gt;&lt;br /&gt;
*Rank 2: 1&lt;br /&gt;
*Rank 3: 2&lt;br /&gt;
*Rank 4: 4&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
:Reflexes: &lt;br /&gt;
:Constitution (HP is this number times 3): &lt;br /&gt;
:Logos:&lt;br /&gt;
:Social:&lt;br /&gt;
:Awareness:&lt;br /&gt;
&lt;br /&gt;
====Special Stats====&lt;br /&gt;
*Esper Drain starts at 5 dots, and increases each dot by 2 points.&lt;br /&gt;
*Mana starts at 7 dots at and increases by another 7 points with a cost of 10 points.&lt;br /&gt;
&lt;br /&gt;
===Skills: ===&lt;br /&gt;
30 points to spread out, costs double with each point spent in a skill.&lt;br /&gt;
&lt;br /&gt;
====Combat Skills====&lt;br /&gt;
*Ranged Weapons&lt;br /&gt;
*Heavy Weapons&lt;br /&gt;
*Melee Weapons&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Small Arms&lt;br /&gt;
&lt;br /&gt;
====Darkside Skills====&lt;br /&gt;
*Esper Lore&lt;br /&gt;
*Magic Lore&lt;br /&gt;
*Enigmas&lt;br /&gt;
*Dowsing&lt;br /&gt;
*Summoning&lt;br /&gt;
&lt;br /&gt;
====Politic Skills====&lt;br /&gt;
*Savoir Faire&lt;br /&gt;
*Threatening&lt;br /&gt;
*Flowcharting&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Finances&lt;br /&gt;
&lt;br /&gt;
====Dirty Business====&lt;br /&gt;
*Stealth&lt;br /&gt;
*Hacking&lt;br /&gt;
*Social Engineering&lt;br /&gt;
*Disguise&lt;br /&gt;
*Contacts&lt;br /&gt;
&lt;br /&gt;
==Archetype==&lt;br /&gt;
===ESPER Student===&lt;br /&gt;
*Darksider: +2 combat use, faction member&lt;br /&gt;
*Normal +1 utility roll, extra free reroll per scene.&lt;br /&gt;
&lt;br /&gt;
Espers have generally a singular power based on one of the fundamental laws of reality (though in the process of their power they appear to break it).  The exact mechanism what triggers ESP is still undetermined but widely attributed to the even known as Angel’s Fall that saw the twin destruction of Las Vegas and Shenzhun. They have 5 points to spend for esper powers, 10 if they go all in singular power. More exotic or powerful ESPER skills are consulted with the GM.  ESP actions are rolled with your basic character stat and have a drain 1 per usage.  You can with additional points of drain add half your ESP to the roll to further fortify it.  Upon successful action, you can roll a d10 and if you get over 5 you regain a point of drain. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ESPER Powers====&lt;br /&gt;
:Biokinesis&lt;br /&gt;
:Psychokinesis&lt;br /&gt;
:Mind Reading&lt;br /&gt;
:Remote Viewing&lt;br /&gt;
:Precognition&lt;br /&gt;
:Pyrokinesis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
*Cutting Edge (2 Free Cyborg points, but tied to a faction)&lt;br /&gt;
*Soldat (Can above cyborg con limit by 3)&lt;br /&gt;
&lt;br /&gt;
Cyborg soldiers are the future of warfare.  Cyborgs are all about enhancing what is there and giving more mundane abilities, the downside is the cutting edge is always moving on and its expensive and sometimes impractical for a cyborg to stay always cutting edge. Cyborg Modifications: You can safely have 1 point of cyborg modification per dots in Con.  Cyborgs get 5 mod point to start off with.&lt;br /&gt;
&lt;br /&gt;
====Mods====&lt;br /&gt;
*Reinforce Spine 1 Mod point&lt;br /&gt;
*Armor Plating 1 mod point per usages&lt;br /&gt;
*Enhance Senses 1 mod point per sense enhance&lt;br /&gt;
*Implanted Weapons base fee of 2 mod points &lt;br /&gt;
**Melee mod point per dice added&lt;br /&gt;
**Firearms 2 mod points per dice added &lt;br /&gt;
**Heavy Weapons 3 points per dice added&lt;br /&gt;
*Cyberbrain 2 mod points &lt;br /&gt;
*Familiar AI 2 mod points&lt;br /&gt;
*Life Support 1 mod point&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
The self proclaimed rulers of the shadows.  To call them a conspiracy would be a insult to them as they were a breakaway civilization since the dawn of time ranging from the priest-kings of old.  However, time and internecine strife as seen their influence wane in the last century as the nouveau rich have dare challenged the ancient families and organizations. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic is fundamentally an *alien* force to normal laws of reality.  In the age of Enlightenment attempts to codify into a science have failed as what works for one mage regardless of training or creed may not for their fellow student with the same background.  Magic has some limitations and its from their that the mages can start to quantify about what they can do by what they cannot. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mages call upon three sources of power, the most dangerous and primal is themselves which threatens to burn their lifeforce up, second is the ambient energy of the area, which makes leylines critical to magic, and third is from the Outside which has its own problems.  Each mage has an affinity for two fields of magic and disaffinity for third.  Affinity fields hit on 5, disaffinity hits on 8. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic is rolled straight value and the effect is generally yes or no success, attack mage does the equivalent of 5 damage points.  Magic in combat is very draining, and small single scale attacks drains 2, a medium attack drains 4 and large is 6.  Magicians can spend a turn calling upon ambient mana to restore their pool, or roll against their own constitution to fuel a spell, a failure resulting in a wound.  Fights on leylines allow for reduced drain, ritual and foci can also help in that regard. &lt;br /&gt;
&lt;br /&gt;
Mages have 5 levels of mastery and have a pool of 12 points to spend to start off with: &lt;br /&gt;
:1: 1 points&lt;br /&gt;
:2: 3 points&lt;br /&gt;
:3: 5 points&lt;br /&gt;
:4: 7 points&lt;br /&gt;
:5: 9 points&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
*Creation&lt;br /&gt;
*Destruction&lt;br /&gt;
*Alteration&lt;br /&gt;
*Movement&lt;br /&gt;
*Mentalism&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
:Opposed Reflex Rolls TN7&lt;br /&gt;
:HP minus Success Over + Damages &lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
:Basic Smalls Arm +1 Damage (Ammo 6)&lt;br /&gt;
:Basic Long Arms: +2 Damage (Ammo 12)&lt;br /&gt;
:Basic Heavy Arms +4 Damage&lt;br /&gt;
:Advance Small Arms +2 Damage +2 Accuracy (Ammo 5)&lt;br /&gt;
:Advance Long Arms: +3 Damage +4 Accuracy (Ammo 12)&lt;br /&gt;
:Basic Melee +1 &lt;br /&gt;
:Advance Melee +1 Damage Unsoakable&lt;br /&gt;
:Basic Armor: +3 Soak&lt;br /&gt;
:Heavy Clothing +1 Soak&lt;br /&gt;
&lt;br /&gt;
==The Powers==&lt;br /&gt;
===The Megacorps===&lt;br /&gt;
:Sea Habitat Eden Build Agency (SHEBA): A wealthy but privately own corporation run by Alexis de Molay with partnership with the other megacorporations.  Specializes in financing outside of its normal portfolio of sea habit construction and operation.&lt;br /&gt;
:Dynatek-Dyson: Aerospace and Advance Weaponry, also specializes in unique cyborg roles and robotics &lt;br /&gt;
:Kusanagi Advance Industries: Largest weapon dealer in the world in the aftermath of WW3. &lt;br /&gt;
:Stahl AG: German arms and heavy industry along with sizeable biotech wing and leader in ESPER research&lt;br /&gt;
:L3TECH: Russian aerospace rival to Dynatek, has its HQ at L3.  &lt;br /&gt;
:Rama Corp: Indian Consumer Goods mega giant.  &lt;br /&gt;
:Siccaro Bank: Former cartel bank turned legit with the collapse of state authority in Mexcio, now runs Mexico as its private fief after a brutal civil war with the cartels.&lt;br /&gt;
&lt;br /&gt;
===The Faded===&lt;br /&gt;
:CIA&lt;br /&gt;
:American ONI&lt;br /&gt;
:DEA&lt;br /&gt;
:FSB&lt;br /&gt;
:MI6&lt;br /&gt;
:MSS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Darkside===&lt;br /&gt;
:The Kazou Yakuza Group&lt;br /&gt;
:The Syndicate&lt;br /&gt;
:Red Lotus&lt;br /&gt;
:Sealords: Local crime syndicate ruled by exiled general Yuri Malokov&lt;br /&gt;
:Neverland: An enigmatic ESPER crime organization ruled by a figured called Black Alice&lt;br /&gt;
:Church of Last Hope: Ambiguously Catholic (at the least Vatican) related hospital and medical evac team and hospital.&lt;br /&gt;
:Union without Borders: New info-sodalists anti establishment revolutionary government that seeks the destruction of all governments and megacorps.&lt;br /&gt;
&lt;br /&gt;
===Mercsw===&lt;br /&gt;
:Manhunter International: Started as bail bounty biz in the States, has become the premier bounty hunting and &amp;quot;allegedly&amp;quot; assassination company, operates in the Third World, but maintains its HQ on New Eden.&lt;br /&gt;
:Ridley&#039;s Raiders: Former Ex-Colonel in the USMC, John Ridley is infamous as the first full body cyborg commander.  After the war dodging war crimes accusation he signed up with SHEBA to augment its private security.  IF a threat becomes too big, expect to cyborg commando and powersuits jumping into the fray.&lt;br /&gt;
:Jade Talon: A Chinese Merc group with strong ties to the PLA, noticeable for having open ESPER users in its ranks.&lt;br /&gt;
:Miguel&#039;s Taxi Service: Two sides to Miguel&#039;s operation, one is the normal taxi/ride sharing autocabs.  Second is providing a line of professional drivers and armored vics ranging from limos and hummers, to if the price is right gunships and subs.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Lynn Yan-Shui]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Spielmann]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jackson D&#039;Este]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Halina Tarkovskaya]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69509</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69509"/>
		<updated>2020-09-09T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 4/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
* Session 5: 6 XP (23 XP remaining)&lt;br /&gt;
* Session 6: 6 XP (29 XP remaining)&lt;br /&gt;
Total: 29 XP remaining&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69508</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69508"/>
		<updated>2020-09-08T19:33:35Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
* Session 5: 6 XP (23 XP remaining)&lt;br /&gt;
Total: 23 XP remaining&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69507</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69507"/>
		<updated>2020-09-08T19:32:52Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5/7  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
Total: 17 XP remaining&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69486</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69486"/>
		<updated>2020-08-30T16:08:59Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 67 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 33 (33 minimum cap)&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 3/3, Moxie 1/1 +1, Flex 2/2} (+ 10 flex for future tech across the whole party)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 50% (1% + 39% + 2% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 30% (1% + 21% + 3% + 2% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 99% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8% + 10%. 100% technically!)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 58% (20% + 5% + 7% + 8% + 10% + 6% + 2%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 33%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 5% (2% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 55% (1% + 40% + 10% + 4%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69464</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69464"/>
		<updated>2020-08-30T12:54:59Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 57 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 11 (and -3 under the limit, technically)&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 3/3, Moxie 1/1 +1, Flex 2/2} (+ something like 6 flex for future tech across the whole party)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 50% (1% + 39% + 2% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 27% (1% + 21% + 3% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 99% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8% + 10%. 100% technically!)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 58% (20% + 5% + 7% + 8% + 10% + 6% + 2%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 5% (2% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 55% (1% + 40% + 10% + 4%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69449</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69449"/>
		<updated>2020-08-25T19:18:09Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 2  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 5/7  &amp;lt;br&amp;gt; (4 WP ATM)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
Total: 17 XP remaining&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69447</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69447"/>
		<updated>2020-08-25T19:11:42Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt; (0 ATM)&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 2  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7/7  &amp;lt;br&amp;gt; (4 WP ATM)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	3 	(9)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
* Session 3: 6 XP (17 XP remaining)&lt;br /&gt;
* Session 4: 4 XP (21 XP remaining)&lt;br /&gt;
: Buy: Esoterica 3 (4 XP)&lt;br /&gt;
Total: 17 XP remaining&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69418</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69418"/>
		<updated>2020-08-09T17:01:06Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 46 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 11 (and -3 under the limit, technically)&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 3/3, Moxie 1/1 +1, Flex 2/2} (+ something like 6 flex for future tech across the whole party)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 50% (1% + 39% + 2% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 27% (1% + 21% + 3% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 99% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8% + 10%. 100% technically!)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 58% (20% + 5% + 7% + 8% + 10% + 6% + 2%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 5% (2% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 55% (1% + 40% + 10% + 4%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69393</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69393"/>
		<updated>2020-08-09T12:16:09Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 51 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 1/2 +3, Vigor 1/3, Moxie 1/1 +1, Flex 1/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 27% (1% + 21% + 3% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 90% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 56% (20% + 5% + 7% + 8% + 10% + 6%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 51% (1% + 40% + 10%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69296</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69296"/>
		<updated>2020-07-19T16:14:04Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 62 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 1/2 +3, Vigor 1/3, Moxie 1/1 +1, Flex 1/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 91% (25% + 40% + 10% + 10% + 6%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 90% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 56% (20% + 5% + 7% + 8% + 10% + 6%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 51% (1% + 40% + 10%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69272</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69272"/>
		<updated>2020-07-19T12:05:43Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 54 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 2/3, Moxie 1/1 +1, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 85% (25% + 40% + 10% + 10%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 90% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 50% (20% + 5% + 7% + 8% + 10%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 41% (1% + 40%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69271</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69271"/>
		<updated>2020-07-19T12:03:04Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 54 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 33&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 2/3, Moxie 1/1 +1, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 75&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 85% (25% + 40% + 10% + 10%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 90% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 50% (20% + 5% + 7% + 8% + 10%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 41% (1% + 40%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69181</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69181"/>
		<updated>2020-07-05T15:07:11Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 54 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 28&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 2/3, Moxie 1/1 +1, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 70&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 33% (10% + 15% + 5% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 85% (25% + 40% + 10% + 10%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 82% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3% + 8%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 40% (20% + 5% + 7% + 8%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 41% (1% + 40%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 28% (10% + 10% + 8%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69172</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=69172"/>
		<updated>2020-07-05T12:25:37Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 58 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 28&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 2/3, Moxie 0/1, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 70&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 30% (10% + 15% + 5%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 85% (25% + 40% + 10% + 10%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 74% (25% + 15% + 5% + 7% + 10% + 3% + 6% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 40% (20% + 5% + 7% + 8%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 41% (1% + 40%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 20% (10% + 10%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69076</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69076"/>
		<updated>2020-06-20T19:35:53Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt; (0 ATM)&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 2  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7/7  &amp;lt;br&amp;gt; (4 WP ATM)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	2 	(5)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
* Session 2: 8 XP (11 XP remaining)&lt;br /&gt;
Total: 3 XP&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69068</id>
		<title>Ira Nevanlinna</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ira_Nevanlinna&amp;diff=69068"/>
		<updated>2020-06-20T13:54:31Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Useful Notes==&lt;br /&gt;
===Concept Keywords===&lt;br /&gt;
* Assassin lady&lt;br /&gt;
* Zainichi Korean (double-classing as Token Anime Finn)&lt;br /&gt;
* Uses fire&lt;br /&gt;
* Also uses cats&lt;br /&gt;
* Eyepatch (magical eye?)&lt;br /&gt;
* Fire priestess (kind of)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
* Tall, muscled, has long-ish flame-red hair. Wears an eyepatch and a tracksuit or a cheap-ish suit most of the time. Has a variety of masks for when relying on Entropy 3 vs security cameras is a questionable prospect. Tanned?&lt;br /&gt;
&lt;br /&gt;
===Bullet points===&lt;br /&gt;
* Is part of a „buy orphans, train them to be assassins, hire them out to highest bidder” anime assassin training program by Golden Dragon Consulting Group, a mainland organisation HQ’d in Hong Kong that is as large and wealthy as it is shady.&lt;br /&gt;
* Awakened during training and was picked up by one of the instructors, a Finnish Euthanatos legendary soldier, who found his path to truth in the flames on (and later also off) the battlefield.&lt;br /&gt;
* Spent bunch of time in Finland and the Baltics. Fought a Nephandi! What a mess.&lt;br /&gt;
* Due to this and also that, was sent to Japan while the master’s busy.&lt;br /&gt;
* Currently lives in some shady and thankfully fire-proofed basement &amp;lt;s&amp;gt;off in some area left largely empty after the Lost Decade&amp;lt;/s&amp;gt; under a cat café, taking care of the homeless and not-so-homeless cats there. &amp;lt;i&amp;gt;Many&amp;lt;/i&amp;gt; cats.&lt;br /&gt;
* Associates with Chongryon and occasionally does hits for them; pretends she doesn’t care much about Korean ancestry, but totally does.&lt;br /&gt;
* Golden Dragon pockets most of the contract money, so she’s surprisingly poor for a professional hitman.&lt;br /&gt;
* Is &amp;lt;i&amp;gt;really enthusiastic&amp;lt;/i&amp;gt; about her job, feeling that even someone like her can do her part to save the world. (by killing people) It can be kind of creepy, but Ira doesn’t take pleasure in the act of killing itself, but rather what it represents. (and is apparently willingly oblivious that the people she’s grateful to and works for are actually highly morally dubious)&lt;br /&gt;
* Has a certain code of honour; doesn’t go after innocents and refuses to “remove” innocent witnesses. (as she is, of course, a Good Guy)&lt;br /&gt;
* Her left eye was replaced with one that permits her to see spirits and the flows of quintessence. Perhaps more, but she’s still growing used to it.&lt;br /&gt;
* Typically uses FIREarms, but bladed weapons are also popular. &lt;br /&gt;
* Goes by on the Internet as “Neko_Mastaa_&amp;gt;^-^&amp;lt;”. Has Pusheen with an eyepatch as avatar.&lt;br /&gt;
* The elite of her cat army form the “Kasha Squad”, helping her out on missions. After all, who would suspect a stray cat? (Kasha are not Korean, but since the cats in question are Japanese she figured the name has to be local)&lt;br /&gt;
* Still haunted by the memory of the first person she killed, a drunken hobo over a petty dispute while she was a homeless kid growing up on Tokyo streets.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
* &amp;quot;Works&amp;quot; in a Scandinavian-themed cat café named Nekoheim, putting her Finnish accent to good (?) use&lt;br /&gt;
* Place is technically owned by the Golden Dragon and is used as cover, so the staff isn&#039;t exactly normal people. On the plus side, no questions about all the guns in the basement.&lt;br /&gt;
* Further details pending!&lt;br /&gt;
&lt;br /&gt;
===Paradigm &amp;amp; Associates===&lt;br /&gt;
* The path to ascension lies in flames. The fire burns away impurities and represents life and death both, not unlike the mainstream Euthanatos view of the wheel of reincarnation.&lt;br /&gt;
* Fire can burn away flaws and deformation of forms. Master can even heal people by setting them on fire, but Ira’s terrible at that so far.&lt;br /&gt;
* Received a symbolic spark from Master to help ignite her own flame, as is the custom of pyromancers and the bond between the student and the teacher. It’s growing over time as she develops as a mage.&lt;br /&gt;
* Primary focus is fire and things associated with fire, either current or past; weapon-buffing Forces effect taking form by stoking the cinders within a forged blade to ignite it, for instance. (likely involving some kind of liquid fuel)&lt;br /&gt;
* A lot of magic involves things being set on fire; as beloved of flames, Ira is immune to their touch, but a crazed hitwoman charging through a building while on fire wielding a blazing sword is pretty vulgar.&lt;br /&gt;
* Also often uses incense and such. Even a cigarette can provide focus for certain insights.&lt;br /&gt;
* If you start talking about Dark Souls she might literally bite you!&lt;br /&gt;
&lt;br /&gt;
===Backgrounds Explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dragon Consulting Group&#039;&#039;&#039; &lt;br /&gt;
(one of the Contacts and Patron both relevant here; Contact personal info TBD)&lt;br /&gt;
* The militant part of a massive business conglomerate that partnered up with Euthanatos fate mages; on their part, in pursuit of profits and not getting rolled up by the Syndicate, on Euthanatos part, to acquire funds to fight the Ascension War; even ultra-elites like Golden Chalice normally operate on shoestring budget.&lt;br /&gt;
* Really big case of “hey at least they’re not the Technocracy???”&lt;br /&gt;
* Run a suspicious anime assassin training program; those that wash out end up padding out their security forces&lt;br /&gt;
* Said to actually have a dragon as one of its chief officers, with the hoard being its starting capital. All kinds of spurious and horrible rumours abound about her, but surely they can’t be true???&lt;br /&gt;
* Officially HQ’d in Hong Kong, have overt and shady ties all over the place, Japan’s now included. Ira’s helping to carve out new paths! (through business opponents)&lt;br /&gt;
* Someone higher up apparently likes Ira a lot and tends to help grease the wheels when it comes to requests and such. Who might it be???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevanlinna&#039;&#039;&#039; (Mentor)&lt;br /&gt;
* Legendary Finnish soldier and mercenary, “Man On Fire” whose home is on the battlefield, said to have found a path to ascension in the flames of war.&lt;br /&gt;
* Convinced by Euthanatos associates to help out with the anime assassin training program.&lt;br /&gt;
* Picked up Ira for special training after he realised she awakened; gave her her current name once she became his apprentice. Fellow trainees stopped being jealous after the first time Ira was set on fire as part of it.&lt;br /&gt;
* Served as closest thing to parent Ira ever had. Had no clue how, tried far too hard.&lt;br /&gt;
* Has dad-tier jokes.&lt;br /&gt;
* Took Ira along on missions in Europe; she ended up kind of idolising Golden Chalice for a while after seeing them at work.&lt;br /&gt;
* Currently taking care of a new “apprentice” acquired during a Nephandi hunt in Estonia together with a bunch of Legitimate Prussian Nationalists, and is thus in bad position to offer Ira much guidance while she’s shooting gangsters on the other side of the world.&lt;br /&gt;
* Plays an accordion. (very, very badly)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kasha Squad&#039;&#039;&#039;&lt;br /&gt;
(Ally)&lt;br /&gt;
* Elite of the swarm of housecats that Ira takes care of. (or so she introduces them, after claiming the title of Cat Master)&lt;br /&gt;
* Often used by Ira to help out on missions, acting as scouts or carrying and leaving small objects in strategic places. (like, say, a knife, or a grenade, or even a pistol…) After all, who would suspect a cat?&lt;br /&gt;
* Might actually be cat youkai helping out their pet crazy cat lady.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chongryon&#039;&#039;&#039;&lt;br /&gt;
(Contact; contact personal info TBD)&lt;br /&gt;
* One of two largest Korean organisations in Japan; the more militant one with ties to North Korea.&lt;br /&gt;
* Ira pretends she doesn’t care much about being ethnically Korean and the discrimination that Zainichi Koreans suffer, but in fact she absolutely does care. (rumours going that being forced into dangerous work with questionable access to medical services is what got her parents killed way back in the day)&lt;br /&gt;
* Sometimes a source of jobs for her; while IRL Chongryon is not exactly suspected of involvement in assassinations, this &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; World of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ENEMY]&#039;&#039;&#039;&lt;br /&gt;
* Watch this space!&lt;br /&gt;
* Being a hitman tends to accumulate grudges, after all.&lt;br /&gt;
* Could probably start at higher than 2, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unrelated to Backgrounds&#039;&#039;&#039;&lt;br /&gt;
* Ira knows an Euthanatos lady who works as a therapist, finding a different way to help others get back on the straight path than by delivering the Good Death. (being an assassin in WoD Japan is probably easier than being a mental health specialist, though)&lt;br /&gt;
* The two exasperate each other a lot, but have developed an odd sense of companionship and tend to go out drinking together every once in a while.&lt;br /&gt;
&lt;br /&gt;
===Past Hits, Failed And Successful===&lt;br /&gt;
Will keep being updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Robot-Fu Daughters&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: FAILED&#039;&#039;&#039;&lt;br /&gt;
* Ira was recruited as part of a hit on a Technocrat lady in Tokyo who apparently made a few too many enemies despite the relatively relaxed status of the “war” part of the Ascension War in Japan.&lt;br /&gt;
* Acted as sniper support while the others went into the building where the scientist was supposed to be with her twin daughters.&lt;br /&gt;
* Everything was going smoothly even with somewhat trigger-happy vanguard, until it turned out that the daughters were in fact a pair of next-model HITmarks, or so cyborgised there was no difference.&lt;br /&gt;
* Everyone sent in died as Ira could only listen in on the radio, and she herself barely escaped due to the distances involved.&lt;br /&gt;
* Last rumour she heard, the scientist was still looking for “the one that got away”, wanting revenge for her staff that got shot up during the hit…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Questionable Reference&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Status: SUCCESS (?)&#039;&#039;&#039;&lt;br /&gt;
* Ira and her master were a part of an attack on a hidden base of an Etherite Nephandi in Estonia once it turned out this was Serious Business.&lt;br /&gt;
* It absolutely was Serious Business.&lt;br /&gt;
* Nephandi in question was trying to bring an eldritch entity of vast power from the Outside into this world, using hundreds of clones to act as medium, utilising the principle that the more empty/hollow a person is, the better they can act as a medium/living shrine/container for a god, spread out over enough bodies to prevent them from breaking.&lt;br /&gt;
* The attack force encountered both failed experiments and the Nephandi’s staff. Vast amounts of body horror followed.&lt;br /&gt;
* In the end, the descent of whatever the Nephandi was trying to summon was prevented by Etherites in Space Battleship Bismarck flattening the entire place after the attack force was overrun.&lt;br /&gt;
* Survivors were few, Nephandi’s body was never found.&lt;br /&gt;
* One of the clones (?) survived, apparently awakened, and apparently contaminated by the bits of the entity that got snipped off inside her when the connection got cut. Was unexpectedly friendly. (???)&lt;br /&gt;
* Ira’s master, citing “being incredibly tired of shooting little girls” as the reason, picked her up and has been trying to help her since then after confirming that her avatar was not actually inverted, together with some of Bismarck’s crew of Legitimate Prussian Nationalists.&lt;br /&gt;
* It’s not going so hot, since even without being inherently evil, the girl lacks common sense entirely. She means well, though! (maybe) Sends Ira presents, sometimes! (the formal suit she made still haunts the ventilation ducts of the building Ira lives in)&lt;br /&gt;
* It does mean that Master’s not going to be in position to help Ira out while she’s over in Japan anytime soon, though.&lt;br /&gt;
&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ira Nevanlinna &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fake Names:&#039;&#039;&#039; Will be keeping a list here! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tradition:&#039;&#039;&#039; Euthanatos &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Pyromaniac Assassin Cat Lady &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature:&#039;&#039;&#039; Survivor &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Fanatic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; Dynamic &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arete:&#039;&#039;&#039; 3  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quint&#039;&#039;&#039;: 4  &amp;lt;br&amp;gt; (1 in Demon Tokyo storyline) (1 in Five Nights at Nozomin&#039;s timeline)&lt;br /&gt;
&#039;&#039;&#039;Tass:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dox:&#039;&#039;&#039; 2  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; [ ] -0 [ ] -1 [ ] -1 [ ] -2 [ ]-2 [ ] -4 [ ] Incap &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7/7  &amp;lt;br&amp;gt; (5 WP ATM)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 4 (Unstoppable Force) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 4 (Precise) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; 4 (Human Tank) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
===Mental=== &lt;br /&gt;
&#039;&#039;&#039;Perception&#039;&#039;&#039; 4 (Combat Awareness) (24) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 3  (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wits&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
===Social===&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; 3 (12) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Talents===&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039;	3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039; 2 (5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Streetwise&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;	4	(15) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;		3	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Computer&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security&#039;&#039;&#039;	2	(5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Esoterica (Beloved of Flame)&#039;&#039;&#039; 	2 	(5)	 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knowledges===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lore (Traditions)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Technocracy)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore (Nephandi)&#039;&#039;&#039; 	1 	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linguistics&#039;&#039;&#039; 		3 	(7)   (Japanese, Korean, Chinese, Finnish) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; 2 (4) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entropy&#039;&#039;&#039; 3 (31) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forces&#039;&#039;&#039; 3 (34) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prime&#039;&#039;&#039; 2 (18) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;		4	(9) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mentor&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039; 		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Patron&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blessing&#039;&#039;&#039;	4	(15) (+1 – Spirit 1 Vision, +4 – Permanent Life 2 Self-Heal, -1 – Echoes 1 Flaw) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Prestigious Mentor&#039;&#039;&#039;	1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Immunity (Fire)&#039;&#039;&#039;	        6	(18) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver&#039;&#039;&#039;		1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Rose-Colored Glasses&#039;&#039;&#039;	2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncanny&#039;&#039;&#039;		        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cultural Other?&#039;&#039;&#039;	        1	(3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enem(ies)&#039;&#039;&#039;		2	(6) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Progress:&lt;br /&gt;
* Session 1: 5 XP&lt;br /&gt;
* Session 2: 4 XP&lt;br /&gt;
: Buy: Awareness 1 (3 XP)&lt;br /&gt;
* Session 3: 5 XP&lt;br /&gt;
* Session 4: 3 XP&lt;br /&gt;
: Buy: Awareness 2 (2 XP)&lt;br /&gt;
: Buy: Occult 2 (4 XP)&lt;br /&gt;
* Session 5: 3 XP&lt;br /&gt;
: Acquisition: +4 soak bulletproof suit. Wearable! Silk blouse! Special cleaning requirements, though&lt;br /&gt;
* Bunch of Sessions: 14 XP (exact count lost due to Windows bluescreen, 1 XP tripped and fell into a hole)&lt;br /&gt;
&lt;br /&gt;
Post-revival:&lt;br /&gt;
* Session 1: 7 XP (31 XP total?)&lt;br /&gt;
: Buy: Firearms 4 (6 XP)&lt;br /&gt;
: Buy: Brawl 3 (4 XP)&lt;br /&gt;
: Buy: Prime 2 (18 XP)&lt;br /&gt;
: 28 spent total, 3 XP remaining&lt;br /&gt;
Total: 3 XP&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=68996</id>
		<title>Maria Soplica</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Maria_Soplica&amp;diff=68996"/>
		<updated>2020-06-07T20:53:13Z</updated>

		<summary type="html">&lt;p&gt;Holle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Maria Soplica (middle names temporarily omitted)&lt;br /&gt;
&lt;br /&gt;
A scion of a family of nobles that escaped the former Intermarium to avoid punishment for their part in (very) subversive activity and relocated to Britannia’s American colonies, making their new fortunes in arms trade, hoping to one day arm a new, hopefully sucessful, rebellion.&lt;br /&gt;
&lt;br /&gt;
Maria herself is the current scion of the family and its centuries-old history, and in all honesty, the weight of those expectations is slowly crushing her.&lt;br /&gt;
&lt;br /&gt;
Her parents, while genuinely caring, are mostly absent, attending to various matters, leaving Maria to try and live up to the rather colourful and militant family history, driven to excel in matters both mental and physical. This, in practice, left her with surprisingly limited social life for a student of Saint Yvette’s and increasingly suffocating sense of exhaustion, which has caused her actual academic results to slowly but steadily slip despite her intelligence. (though she excels in fencing and shooting, although the techniques taught her by her grandfather certainly did not seem very sports-like)&lt;br /&gt;
&lt;br /&gt;
There is a certain distant shadow on the family history, a lingering fear that creeps in the dark corners of the Soplica mansion, and a warning, one that her parents have believed in with full earnestness. For Maria’s part, the feeling that her life was shaped the way it was by an ancient delusion only made things worse.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, she ended up with a certain interest in the occult, perhaps seeking a distraction, or perhaps a confirmation that all of this was not pointless.&lt;br /&gt;
&lt;br /&gt;
App Sidenote: in terms of raw appearance, Maria is &amp;lt;i&amp;gt;theoretically&amp;lt;/i&amp;gt; quite pretty. However, haunted stares, bags under eyes and associated problems make for someone less than conventionally attractive, with rather limited prospects for improvement there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The War and What Came After&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maria served aboard one of the cruisers donated by the Entente to Intermarium Legions in their struggle against Sweden, seeing service primarily in the Atlantic and the Black Sea, as well as a certain disastrous foray into the Baltic that she preferss to not speak of. On the way to the Black Sea and the coastal landings there, the ship, ORP Golden Liberation, provided fire support for Entente forces operating in Middle East.&lt;br /&gt;
&lt;br /&gt;
The end of the war left the ship and the broader independence movement full of resentment, denied their revenge and liberation against the perfidious Sweden and its allies by both war exhaustion and the sleeping sickness. Maria is no exception there; the previous exhaustion with looming responsibility remains, but now supported by an iron-hard core, regardless of the horrors that she saw and that she suspected the bottomless, black seas harbour.&lt;br /&gt;
&lt;br /&gt;
Technically still a naval officer, if without a war to fight and the ship resting safely in the harbour, little justification present to set out to sea. Maria spends her days attending to her family&#039;s company&#039;s business, which grew incredibly during the war, even expanding into novel technologies like armoured warfare to ensure the Legions will be well-supplied once the war restarts - for, sooner or later, it surely must. It must.&lt;br /&gt;
&lt;br /&gt;
Still, the war left her a certain longing, when the sea was vast and her worries far away. Even if she never particularly wants to swim. Not after the Baltic.&lt;br /&gt;
&lt;br /&gt;
What was Maria&#039;s rank aboard the cruiser? Well, that&#039;s actually a very good question! Not sure ATM.&lt;br /&gt;
&lt;br /&gt;
==Stability==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Person of Importance:&#039;&#039;&#039; [PENDING] (hold on a moment here)  &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ideology:&#039;&#039;&#039; Intermarium Patriotism/Anti-Sweden Prometheism &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Significant Place:&#039;&#039;&#039; ORP Golden Liberation, the ship she served on during the Great War &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Treasured Possession:&#039;&#039;&#039; Grandfather&#039;s szabla (saw combat use!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luck:&#039;&#039;&#039; 45 &lt;br /&gt;
*&#039;&#039;&#039;MP:&#039;&#039;&#039; 14/14 &lt;br /&gt;
*&#039;&#039;&#039;Build:&#039;&#039;&#039; +2 &lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 32/32&lt;br /&gt;
*&#039;&#039;&#039;Movement Rate:&#039;&#039;&#039; 9 &lt;br /&gt;
*&#039;&#039;&#039;Stress:&#039;&#039;&#039; 26&lt;br /&gt;
*&#039;&#039;&#039;Credit Rating:&#039;&#039;&#039; 90&lt;br /&gt;
*&#039;&#039;&#039;Pools:&#039;&#039;&#039; {Insight 2/2 +3, Vigor 2/3, Moxie 0/1, Flex 2/2}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; (Str) - 75&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; (Dex) - 50&lt;br /&gt;
*&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (Int) - 70&lt;br /&gt;
*&#039;&#039;&#039;Constitution&#039;&#039;&#039; (Con) - 70&lt;br /&gt;
*&#039;&#039;&#039;Appearence&#039;&#039;&#039; (Ap) - 40&lt;br /&gt;
*&#039;&#039;&#039;Willpower&#039;&#039;&#039; (Pow) - 70&lt;br /&gt;
*&#039;&#039;&#039;Size&#039;&#039;&#039; (Siz) - 90&lt;br /&gt;
*&#039;&#039;&#039;Education&#039;&#039;&#039; (Edu) - 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===EDU Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Library Use (20% + 39% + 11% + 6%)&#039;&#039;&#039; - 76%&lt;br /&gt;
*&#039;&#039;&#039;Language (Own - Polish)&#039;&#039;&#039; - 70% (EDU + 20%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - English)&#039;&#039;&#039; - 42% (1% + 39% + 2%)&lt;br /&gt;
*&#039;&#039;&#039;Language (Other - Latin)&#039;&#039;&#039; - 32% (1% + 29% + 2%)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persuade&#039;&#039;&#039; - 30% (10% + 15% + 5%)&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039; - 15%&lt;br /&gt;
*&#039;&#039;&#039;Fast Talk&#039;&#039;&#039; - 5%&lt;br /&gt;
*&#039;&#039;&#039;Physics&#039;&#039;&#039; - 25% (1% + 21% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;Mathematics&#039;&#039;&#039; - 25% (10% + 12% + 3%)&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; - 32% (5% + 25% + 2%)&lt;br /&gt;
&lt;br /&gt;
===INT Skills:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dodge&#039;&#039;&#039; - 60% (25% + 35%)&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Rifle)&#039;&#039;&#039; - 85% (25% + 40% + 10% + 10%) [over-60 skill: firearms]&lt;br /&gt;
*&#039;&#039;&#039;Fighting (Sword)&#039;&#039;&#039; - 80% (20% + 45% + 5% + 10%) [over-60 skill: fighting]&lt;br /&gt;
*&#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; - 71% (25% + 15% + 5% + 7% + 10% + 3% + 6%)&lt;br /&gt;
*&#039;&#039;&#039;Listen&#039;&#039;&#039; - 40% (20% + 5% + 7% + 8%)&lt;br /&gt;
&lt;br /&gt;
===Skills Acquired Further:===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firearms (Shogtun)&#039;&#039;&#039; - 38% (25% + 3% + 10%)&lt;br /&gt;
*&#039;&#039;&#039;Cthulhu Mythos&#039;&#039;&#039; - 11%&lt;br /&gt;
*&#039;&#039;&#039;Strange Angles&#039;&#039;&#039; - 2%&lt;br /&gt;
*&#039;&#039;&#039;Brawl&#039;&#039;&#039; - 29% (25% + 4%)&lt;br /&gt;
*&#039;&#039;&#039;Occult&#039;&#039;&#039; - 7% (5% + 2%)&lt;br /&gt;
&lt;br /&gt;
===War Skills:===&lt;br /&gt;
* &#039;&#039;&#039;Artillery&#039;&#039;&#039; - 41% (1% + 40%)&lt;br /&gt;
* &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - 32% (10% + 20% + 2%)  &lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; - 20% (10% + 10%)&lt;br /&gt;
* Immunity to SAN loss from seeing death, corpses and gross injury&lt;br /&gt;
&lt;br /&gt;
[[Category: Call of Cthulhu Alternate]]&lt;/div&gt;</summary>
		<author><name>Holle</name></author>
	</entry>
</feed>